Super Smash Bros. Infinite Wiki

! The Smashboards thread and Wikia will be deleted in 24 hours. This will also include the Infinite thread. !

READ MORE

Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
Advertisement
This article is about DJ Octavio's appearance in Super Smash Bros. Infinite. For other uses, see DJ Octavio.
This DJing cephalopod doesn’t only drop beats; he also drops ink and takoyaki. He can move around quite well in his DJ mech machine so go fit broke!
—Description from the Super Smash Blog.

DJ Octavio (DJタコワサ将軍, DJ Takowasa Shogun) is an upcoming newcomer from the Splatoon series. He was revealed in the April Smash Infinite Direct along with Grovyle & Celebi.


Attributes[]

Moveset[]

Tilts, Smashes, Aerials & Throws[]

Normals
Jab Record Scratch Damage
2% (Downward Slash)
4.2% (Upward Slash)
1.2% (Horizontal Slash)
DJ Octavio scratches one of his DJ discs with his wasabi sticks, followed by another scratch on the other disk with his other Wasabi stick. a blast of sound comes out for each swipe as the 1 2 hits of the jab. If the Jab is held down DJ Octavio will continue to scratch one disc, while pumping his tentacle to the beat with the other. It is quite the vibe. When the jab is released DJ Octavio will aggressively scratch the disc one more time, resulting in a large sound blast knocking the opponent away.
Dash Octodash Damage
10%
Based on a move from DJ Octavio's Splatoon 2 boss battle, Octavio would simply slam into the opponent with his thrusters in full force, ultimately covering a large distance. Additionally, like in the boss battle, a trail of ink would be left over the distance he traveled.
Forward Tilt Octo Oven Damage
12.1%
A red light will go off and a piece of bread will shoot out covering the area in front of DJ Octavio. it will extend quite far, but not very high. It will send at a nearly completely horizontal angle, being quite strong but having large endlag. Ink will be left in the area covered underneath the bread.
Up Tilt Wasabi Damage
4.4%
J Octavio extends one of his tentacles upwards at a diagonal angle with the wasabi in hand. Pokes as an anti air, but doesn't have much range or damage.
Down Tilt Octo Nozzle Damage
10% (ink ball), 8.2% (kick)
A nozzle will sprout from the front of the mech, with a ball of ink being produced and kicked by another pair of feet which send the ball forward at a slow rate. The ball will travel quite slowly, but will leave a trail of ink as well as forcing the opponent to go into the air to avoid damage. This will play into his zoner element which I'll expand on later.
Smash Attacks
Forward Smash Spinning Punch Damage:
15%
32%
DJ Octavio revs up his mech's fists, before launching them into the ground in front of him. Covers a decent amount of range, but not as far as his forward air nor Min Min's smash Attacks. One of DJ Octavio's strongest moves, killing quite early at the ledge. Ink is also left on the ground where the fists made contact.
Up Smash Gusher Damage:
15.3%
29%
A Gusher appears below Octavio, launching his mech up into the air. This would shoot his mech up as a projectile, knocking any opponents out of the way. It has a similar hitbox to Sonic's Up Smash, although it goes higher and only hits once. Deals high knockback and damage but less than Forward Smash. Octavio looks bewildered while this is happening as he's being launched as well inside the mech.
Down Smash Octosweep Damage:
13%
19.2%
Stealing an attack from the Octo Samurai, DJ Octavio's mech will pull out a paint roller, which he will sweep around him for a down smash. Like Inkling's paint roller, it buries, setting up for a punish. Ink will also be left in the area covered by the sweep.
Aerial Attacks
Neutral Aerial Octospin Damage:
13%
20%
Similar to DJ Octavio's hit animation in his Splatoon boss battle, DJ Octavio's mech does a backflip. Similar to Pac-Man's neutral air, in function except being a larger hitbox and lasting longer. Doesn't do much damage but serves as a quick out of shield.
Forward Aerial Octopunch Damage
22.3%
Works very similar to Min Min's forward air, most similar to the megawatt version, being slow with a big hitbox and power. Only one fist can be sent out at a time unlike Min Min.
Back Aerial Octoshock Damage
13.8%
The mech will spin around, with one fist loose, following behind. Has decent power but has end lag.
Up Aerial Zapfish Damage
6% (flip), 2.2% (per zap from Zapfish)
For this attack, Octavio will briefly lose control of his mech, it will spin upside down, and The Zapfish will rear its (ugly) head up, zapping any opponent above it in a multi hit that deals large damage. Octavio then gains control of his mech again, flipping it right side up and looking quite flustered. The idea behind this attack is that the Zapfish is trying to escape, and is almost successful, but DJ Octavio manages to regain control and the attack ends.
Down Aerial Octostomp Damage
21.1%
A panel showing the face of The Octostomp pops up and covers DJ Octavio's face. The mech then slams down, similar to other fall and stalls. There would be a spike at the beginning of the hitbox again like other fall and stalls. If this move lands on the ground, then there will be ink left over where contact was made with the ground.
Throws
Grab Octo Grab Damage
0%
One of DJ Octavio's Mini fists extend outwards for a long range tether grab. While it does have good range, it's also quite punishable.
Pummel Wasabi Beatdown Damage
3.6%
DJ Octavio bashes the opponent in the head with the butt of his Wasabi sticks. He looks quite deranged here, as he enjoys personally beating you as opposed to letting the mech do all his work.
Forward Throw Octocombo Damage
3% (throw), 10.3% (punch)
The opponent is thrown forward by one fist, and the other fist follows up with a gut punch sending the opponent flying. This is his Kill throw.
Back Throw Octotoss Damage
14%
he Octobot spins around, ultimately releasing the opponent after a few spins. Not his strongest kill throw, but can still be used for kills.
Up Throw Octomaw Damage
12.8%
A panel opens up on the top of the mech with a shrunk down version of the Octomaw biting the opponent, similar to Piranha Plant's Up Throw. Sends straight up and kills pretty early depending on the blast zone and opponent weight.
Down Throw Dubstomp Damage
9.9%
Octavio's mech will jump up, before blasting its thrusters in the opponent's face, similar to R.O.B.'s Down Air, except with Ink. Will send at an angle similar to Mewtwo's Down throw, but is not a kill throw.
Misc Attacks
Floor Attack Octowhirl Damage
5.1%
Octavio spins his mech around quickly as he gets up.
Ledge Attack Wasabi Poke Damage
4%
Lunges forward while slightly over his mech and pokes a wasabi stick out.

Special Moves[]

DJ Octavio’s Special Moves
Standard Special Octorpedo
t travels in an arc, quite slowly, however dealing heavy damage if it connects and applying the ink effect as well. two missiles can be fired at once, making it quite hard to avoid since they arc, if one is launched in the air followed by one launched on the ground. Additionally, if Neutral B is held down, a larger version of the Octorpedo will be launched instead, which comes out much faster and deals much more damage, almost breaking a full shield.
Side Special Octowhirl
DJ Octavio's mech would flip one its side, begin to charge, and spin horizontally, traveling across the stage or in the air similar to Jigglypuff's or Bowser Jr's Side B. This gives him a much needed movement option, as well as leaving a trail of ink behind giving him stage control.
Up Special Octoshower
4 Octocopters would appear and lift Octavio up. These octocopters can be killed similar to how Villager and Isabelle's balloons can be popped. This distance traveled would be comparable to that of Isabelle's, with it decreasing with consecutive uses, as fewer Octocopters will appear. The octocopters will fly away once the recovery is over or the ledge is released, with an extremely weak hitbox on them, similar to Snake's recovery.
Down Special Takoyaki Bomb
DJ Octavio will launch a Takoyaki bomb, and it will briefly roll before coming to a stop. after one or two seconds it will swell and explode into a geyser of ink. While the geyser won't last as long as they do in his boss battle, it would deal more damage than Isabelle's Down Special, in a multi hit fashion. If the bomb is hit before it can explode it will be disarmed and not explode, instead simply disappearing.
Final Smash Dubstep Disco Destruction
J Octavio's mech turns into a Disco Ball and it floats up to the center of the screen, similar to Lucario and ZSS. Then DJ Octavio drops a beat and his Octarian army is summoned while an Octarian remix of Calamari Inkantation plays. The Octarian army includes Octocommanders firing their Gatling guns from floating platforms, Octocopters firing Ink balls, Octobombers firing Splat Bombs, and Flooders covering the floor with ink. The attack ends with an Octozeppelin crashing into the stage causing an explosion of ink, dealing strong knockback and damage. Similar in effect to Ness and Lucas's final smashes where a barrage of projectiles come down, this time ink edition.

Taunts[]

  • Up Taunt: DJ Octavio performs several disc scratches.
  • Down Taunt: Lights and lasers shoot up around DJ Otcavio as he spins around in his mech.
  • Right Taunt: He slams his tentacles down on his mech which causes a sudden disc scratch sound.
  • Left Taunt: Waves his wasabi in a dance formation.

On-Screen Appearance[]

  • He is seen with his back to the opponent but then turns his mech around and does a DJ scratch.

Idle Poses[]

  • DJ Otcavio does a disc scratch.
  • Adjusts his helmet

Victory Poses[]

  • DJ Ocatvio pulsates with music as he DJ's up a storm; lights flashes up all around him.
  • He tosses two Wasabi in the air and then holds his arms as they land dramatically upright.
  • Two Sanitized Octolings appears in front of DJ Octavio as he plays music.

Classic Mode Route: Mech-tacular Performance[]

All opponents are characters who, at one point in time, piloted a giant mech or there were allusions that they did in their home series.

Round Opponent Stage Music Notes References
1 MarioLuigi Paper Mario Mixed-Up Scramble Mario and Luigi on The Paper Mario stage references the mech, Papercraft Mario from Mario & Luigi: Paper Jam.
2 Mega Man Mario Circuit (Brawl) Opening Stage While Mega Man never piloted a mech, X does multiple times via Ride Armor in Mega Man X. Mario Circuit (Brawl) references the opening stage for Mega Man X.
3 Gray Mii Brawler New Donk Coty 'LABO Theme Mii Brawler wears the Nintendo Labo outfit. The Mii Brawkee, outfit, and stage is a reference to Nintendo Labo Toy-Con 02.
4 Pit Skyworld Lightning Chariot Base Pit once piloted a mech called the Grand Sacred Treasure to battle Hades in Uprising.
5 Kirby Fountain of Dreams Pink Ball Activate! Kirby presents the game Kirby: Planet Robobot where Kirby pilots a mech.
6 Bowser Jr x8 Delfino Plaza Ω Airship Theme - Super Mario Bros. 3 Players face off against Bowser Jr plus the Koopalings Bowser Jr and the other Koopalings are all characters who pilot a mech-like vehicle in combat.
BONUS Smash the Targets
FINAL Duon Halberd I Am Octavio Duon represents a giant mech in physical form.

Palette Swaps[]

DJ Octavio Palette (SSBI)
Purple Based on his defauly appearance in Splatoon games.
Red Based on his color scheme from Splatoon 2.
Dark Purple Based on the coloration of the boss, Octostomp.
Black Based on the Great Zapfish and possibly the Mimic Octopus.
Blue Based on the Sanitized Octolings. Possibly also based on the blue-ringed octopus.
Grey Based on the NILS Statue.
Light Blue
Pink Based on a Dumbo Octopus, a small pink deep-sea cephlapod.
Brown
Orange Based on the faction, Salmonids.
Cyan Based on bioluminescence which can be found in marine life.
Magenta Based on the coloration of the Vampire Squid.

External links[]

Advertisement