This article is about Doom Slayer's appearance in Super Smash Bros. Infinite. For other uses, see Doom Slayer.
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Smash Infinite flavor text
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—Description from the Super Smash Blog.
The Doom Slayer is a playable character in Super Smash Bros. Infinite. He was officially revealed during an exclusive QuakeCon event as the sixth downloadable fighter in the Third Smash Season Pass, as part of the Thy Smash Ball Subsumed Bundle. The Doom Slayer is classified as Fighter #117.
Matthew Waterson reprises his role from Doom Eternal in Super Smash Bros. Infinite, providing brand new voice lines for the character.
Jab: Doom Slayer will have a 3 hit jab. It begins with a punch, another punch, before a brutal slice with his Doomblade.
Dash Attack: Doom Slayer will use one of his abilities. The Blood Punch from Doom Eternal. He'll dash forward while bashing his enemy away. Which launches them upwards. This dash attack can lead to aerial combos.
Side Tilt: Doom Slayer will use a basic melee attack like in his games. He'll do a strong elbow in front of him. Which launches the opponent forwards.
Down Tilt: Doom Slayer will do another slice with his Doomblade while crouching. This is a combo starter.
Up Tilt: Doom Slayer will slice the Doomblade upwards. Alright, enough with the Doomblade.
Smash Attacks[]
Side Smash: Doom Slayer will use the bane of demons, the Crucible. Doom Slayer will summon his sword, before he swings it forwards similar to Mythra's side smash. This attack deals 25% damage if fully charged.
Down Smash: Doom Slayer will wield another one of his weapons. The Chainsaw. Doom Slayer will slice the chainsaw on both of his sides. Hitting the foe multiple times before launching them. This deals 23% damage if fully charged.
Up Smash: The Doom Slayer will slice the Crucible blade upwards. Which launches the opponent above him. This deals 28% damage if fully charged.
Aerial Attacks[]
Neutral Air: Doom Slayer will do a swift kick in front of him like Link's neutral air. This is a very safe attack, and you can use it to edge guard.
Forward Air: Doom Slayer will do a large slash with the Chainsaw. This attack hits multiple times before launching the foe forwards. This attack has very good range.
Back Air: Doom Slayer will slice the Doomblade behind him like Mii Swordfighter's back air. This attack has low range.
Down Air: Doom Slayer will skyrocket to downwards before he punches the ground. This has a meteor effect at the start.
Up Air: Doom Slayer will do a strong uppercut above him. This attack also has low range.
Grabs and Throws[]
Grab: Doom Slayer will grab normally.
Pummel: Doom Slayer pummel the opponent by kneeing them in the gut.
Forward Throw: Doom Slayer will kick the opponent away, launching them forwards.
Down Throw: Doom Slayer will swing them around like a toy before he slams them on the ground.
Back Throw: Doom Slayer will move the opponent behind him before he slices the Doomblade to send them flying.
Up Throw: Doom Slayer will simply toss the opponent upwards.
Special Moves[]
Doom Slayer’sSpecial Moves
Standard Special
Weapon Wheel
By holding down the special button, players can cycle through numerous guns within Doomslayer's inventory which allows him access to the gun via his Jab, Forward Tilt, Neutral Air, and Dash. The weapons are as follows:
Combat Shotgun
Pistol
Chaingun
Plasma Rifle
Ballista
Grenade Launcher
Rocket Launcher
Heavy Cannon
Side Special
Crucible/Glory Kill/Hell Fist
More detailed write-up coming soon. Doomslayer does an upward swing with the Crucible. When the gauge is filled up, the Mark of the Slayer icon appears above the opponent. Getting in close and hitting side special will change the attack to Glory Kill. This keeps ALL attacks available intact without having to change them during a given situation. Doomslayer can still do a grab while in the Glory state, can still use the Crucible, and has the Glory Kill attack available. If used after landing a Glory Kill, this becomes Blood Punch, a dashing AoE strike that's good for dealing great burst damage.
However, while this move can be spammed, it does set you back $10 per container, so be wary.
Up Special
Meathook/V-Jump Boots
The Doom Slayer takes out his Super Shotgun and fires the Meat Hook in the direction of the joystick, automatically snapping to the ledge if he aims there. If aimed at a fighter, they will remain suspended in the air as the Slayer drags himself toward their position. There, one of two options can be done: Press B to release the fighter without sacrificing the Slayer's momentum. Press A to fire a Super Shotgun blast that deals either 16% up close or 8% from far away. If holding the up special neutral will cause a momentary pause before boosting Doomslayer in the air with a midair jump.
Down Special
Equipment Launcher
The Slayer deploys his shoulder gun and shoots one of three options depending on how much you hold the button.
Tap: Frag Grenade - It's very similar to the grenade of Snake though it does more damage with the drawback that has less distance.
Hold Brief: Ice Bomb - The Slayer shoots a cold grenade, trades the damage for the ability to freeze the opponents similar to the Neutral Special of the Ice Climbers.
Hold Long: Flame Belch - The Slayer fires a flamethrower, unlike similar moves like Bowser or Charizard's neutral specials it couldn't be held to maintain the attack.
The move starts with the Slayer using The Crucible who does a wide front slash, all the opponents who get caught by this attack are send to a cinematic where The Slayer brings his BFG-9000....just to attach it to a different place, then the camera in first person would show the Slayer pointing to the surface of Mars and a shot of outside shows that he was using the upgrade version of the weapon the BFG-10000 to shoot a hole in Mars that destroys the opponents in the process (think in King K. Rool Final Smash but in a bigger scale). If the opponents had 100% of damage or more it would be an instant kill.
Taunts[]
Up Taunt: Doom Slayer checks his ammo.
Down Taunt: Doom Slayer hits his weapon with his fist to unjam it.
Right Taunt: Doom Slayer takes out a small figurine of himself and fistbumps it. Based on an animation from Doom 2016 when collecting a figurine of himself.
Left Taunt: Takes up the Crucible and holds it up high as it glows with red energy.
On-Screen Appearance[]
The Slayer enters from a portal opened by VEGA.
Idle Poses[]
Stomps his foot forward.
Cracks his neck.
Victory Poses[]
The camera starts pointing at the boots of the Slayer, then raises through his chin where we can see the Slayer taking of his helmet but the camera stops right there, only making the chin visible.
The camera is pointed toward the sky as several Imps are sent careening into the distance from an explosion. The camera pans down to show the Slayer fighting an endless horde of demons without so much as tiring, the freeze shot emulating Doom Eternal's cover art. The continuous animation has the camera pan out over the entire victory platform as the Slayer runs around defeating demons eternally with his vast arsenal.
Doom Slayer has his back to the screen and is helmetless. He then puts his helmet on as he turns to look at the camera.
Classic Mode Route: Rip and Tear[]
Every opponent is based on a dark, demonic-like creature with every opponent being giant-sized versions of themselves.