- This article is about Dr. Eggman's appearance in Super Smash Bros. Infinite. For other uses, see Dr. Eggman.
“ | This is Dr. Eggman, the greatest scientific genius in the world! Pilot the E-Mech to show off your science prowess, or summon Badniks to do all your dirty work! Either way, Eggman has a master plan! | ” |
—Description from the Super Smash Blog. |
Dr. Eggman is a playable character in Super Smash Bros. Infinite. He was officially revealed during Nintendo's E3 Direct on (date) alongside Officer Howard. Dr. Eggman is classified as Fighter #96.
Mike Pollock reprise his role in the overseas versions of Super Smash Bros. Infinite. Kotaro Nakamura also continues his role as voice provider of Dr. Eggman in the Japanese version.
Attributes[]
Strengths[]
Weaknesses[]
Summary[]
Changes from Infinite[]
Attributes[]
Ground Attacks[]
Aerial Attacks[]
Grabs and Throws[]
Special Attacks[]
Moveset[]
- Similar to Bowser Jr., the E-Mech takes less damage from attacks while Eggman takes more, a reference to the primary way to attack him in the Sonic series.
Tilts, Smashes, Aerials & Throws[]
Normals | |||||
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Jab | Bullet | Damage 3% | |||
A short-ranged bullet attack. The E-Mech’s claw swiftly turns into a gun and Eggman fires his bullet. This is quite similar to Mega Man’s jab (without the ability to walk while attacking), though a bit slower and deals weak knockback. This unorthodox jab is quite unique among the roster. Somewhat based on the Eggwalker’s bullet attack from Sonic Adventure 2. | |||||
Dash | Egg Breaker Arm | Damage 16% (clean) 13% (late) | |||
The E-Mech leaps forward and its hand briefly morphs into a menacing spikeball to slam into the ground. It has an incredible knockback, but has about the same startup and endlag as Dedede's dash attack. What's different about this move, though, is that it deals very high shield damage. Resembles the Egg Breaker's attack from Shadow The Hedgehog. | |||||
Forward Tilt | Hand Twist | Damage 11% | |||
Eggman outstretches one of the E-Mech's arms. The mechanical hand twists around with great speed, and has decent range and is quick. In fact, it is one of Eggman’s quickest options in general! It deals 11% damage if all the hits connect, though with low knockback, killing around 150% at the ledge. Resembles the Punch attack from Sonic The Fighters. | |||||
Up Tilt | Uppercut | Damage 14% | |||
The E-Mech performs the uppercut move from Sonic the Fighters. The claw barely increases in size at the climax of the move. Quite a slow move as Eggman initiates the attack from his belly and performs an upwards motion from there. It does 14% damage and has high knockback. | |||||
Down Tilt | Boxing Glove | Damage 11% | |||
From the middle of the E-Mech a boxing glove gets sent out attached to a spring at a downwards angle that sends opponents flying. It is quite average in terms of speed and does 11% damage with medium knockback. | |||||
Smash Attacks | |||||
Forward Smash | Egg Hammer | Damage: 19% 25% | |||
The E-Mech brings out a large hammer from its middle and whacks the opponent on the head with it, burying them. Compared to other Smash Attacks, it is fairly slow. | |||||
Up Smash | Casino Claws | Damage: 16% 22% | |||
The E-Mech’s arms turn into the two claws, then proceeds to clamp above him, dealing medium knockback. | |||||
Down Smash | Mean Bean Machine | Damage: 11% 16 | |||
Two multicolored jelly-like spheres, known as Mean Beans, appear over Eggman's head as he raises his arms and hands, as if commanding them. Holding down the button will not increase the power, but instead cause another Mean Bean to appear beside the previous one-up to four on each side, making this a pretty large move horizontally. When the button is released, they lose their color and fall down as grey, expressionless mean beans, dealing hefty damage to anyone around them. It's encouraged to charge up just a little bit, because if not, Eggman will only hit opponents right next to him. | |||||
Aerial Attacks | |||||
Neutral Aerial | Metallic Madness | Damage 9% | |||
Eggman’s E-Mech deploys flippers at its sides, while spinning, similar to Ivysaur and Pirahna Plant’s Nair’s. Does light knockback, making it easy to combo into itself if the timing is right. Resembles the move from Sonic CD's final boss battle. | |||||
Forward Aerial | Dragoon Drill | Damage 10% (arm) 15% (tipper) | |||
The right arm of E-Mech transforms into the Egg Dragoon's drill arm and thrusts forward. This move is almost the same size as Sephiroth's fair, though much slower as the E-Mech needs time to deploy said drill, and almost entirely horizontal, with a sweet spot at the tipper. If successfully hit though, it does high knockback. | |||||
Back Aerial | Dragoon Gun | Damage 1.1% (hit 1-6) 10% (hit 7) | |||
The left arm transforms into the gun arm from Egg Dragoon, which fires several bullets, almost like a much weaker version of Mii Gunner's forward smash. This attack does move Eggman forward quite a bit, even more than Corrin's back air-making it a great movement option in competitive play. Eggman will drag his opponent with him if they were caught in the multihit. Though again, quite slow to take the deployment into account. | |||||
Up Aerial | Egg Helicopter | Damage 8% | |||
The E-Mech sends out helicopter blades from the mech, causing it to float slightly, giving it more reach. It launches the opponent high, it’s Eggman’s second fastest aerial after his Neutral Air, and if jumped again it can juggle into itself. | |||||
Down Aerial | Checker Wrecker | Damage 15% | |||
The E-Mech drops a wrecking ball from its back and its legs disappear, and it will swing back and forth. It has a sizable maximum length but it is still a bit closer to the mech than its Sonic 1 counterpart. Once tapping on the button again, it will fall off. Although if it hits a ground or a wall before it, it will just unlock from the Mech automatically and either falls away or just sits there on the battlefield and cannot be deployed again before it fades away in either 30 seconds or when Eggman loses a stock. Touching the Wrecking Ball ensures a ton of knockback with the high possibility of killing very early, but it is laggy beyond belief. It is the slowest Aerial of the game. | |||||
Throws | |||||
Grab | Damage - | ||||
Metal Sonic flies in from behind the E-Mech and reaches out with its hands. If its grab is successful, Eggman himself leans back in a comfortable position in his E-Mech with a big smug grin on his face. | |||||
Pummel | Metallic Knee | Damage 1.4% | |||
Just like Sonic, Metal Sonic performs hard knee strikes to the opponent. Eggman laughs per knee strike. | |||||
Forward Throw | Metal Sonic Boost | Damage 9% | |||
The opponent gets run over by Metal Sonic as it flies forward with his iconic air boost attack from Sonic CD, where he is surrounded by electricity and leans forward through the air. As the opponent gets run over by Metal Sonic, Eggman claps for his greatest creation. This is Eggman's one and only kill throw. | |||||
Back Throw | Mech Throw | Damage 8% | |||
Metal Sonic quickly leaves as the E-Mech picks up the opponent by its neck, turns around and slams them overhead. It has the same property as Snake’s down-throw, as in the opponent will remain on the ground. Based on a throw from Sonic the Fighters. | |||||
Up Throw | Big Arm Slam | Damage 16% | |||
Metal Sonic leaves as the E-Mech rises up and slams the opponent to the ground. KOs very late and it is his the strongest throw. | |||||
Down Throw | Metal Spin | Damage 10% | |||
Metal Sonic turns into a very spiky ball and slam down on the opponent, pinning them to the ground, before Spin Dashing on them. This throw is much more brutal than Sonic's down throw. While the throw occurs, Eggman slams his closed fist into his open palm, mimicking how Metal Sonic is crushing the opponent. This is mostly used for combo'ing into quick attacks at low percentages. | |||||
Misc Attacks | |||||
Floor Attack | Arm Spin | Damage 7% | |||
Eggman spins around one of the E-Mech's arms all around the vehicle before quickly jumping back up. | |||||
Ledge Attack | Egg Laser | Damage 9% | |||
While going up the ledge, Eggman shoots an energy laser from the middle of the E-Mech. |
Special Moves[]
Eggman's Special Moves | |||
---|---|---|---|
Standard Special | Badnik | ||
Releasing his hand from his trusty mech, and briefly taking out a comical-looking hand radio, Eggman yells "Attack!" or "Deploy here NOW!", before one of six Badniks arrive to fight alongside him. One of the following may be summoned in a cycle, and only one of each Badnik can be out at a time. There is no time limit to these grunts, as they stay on the field till they are defeated.
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Side Special | Egg Hornet | ||
The E-Mech starts to transform, until it becomes a miniature version of the Egg Hornet from Sonic Adventure. Afterwards, Eggman will fly forward in the Hornet in an arc somewhat similar to Shiek's Bouncing Fish. The Hornet gains a fire outline like in the clip, dealing chip damage to those who touch it, with the Hornet being the main hitbox. While the move has an abysmal startup, it pays off, dealing a hefty amount of damage to opponents hit by it. When they are hit by the move, they will either be launched diagonally upwards, forwards, or diagonally downwards (spike), depending on which part of the move they were hit by. This move kills around 80% and is a good burst option to catch your opponents off guard. But just like in Sonic Adventure, if Eggman hits the ground at the end of the move, he'll become lodged into it for about as long as Luigi would be stuck in the side of the stage from a Misfire.
This move can also be used as a recovery option as it does snap the ledge. However, it will not stop for a while if it doesn't hit the ground, so be wary of that. | |||
Up Special | Egg Mobile | ||
The E-Mech folds its legs in and flies in a direction the player can choose. During Egg Mobile mode, Eggman can perform aerial attacks and specials without leaving the mode, and can disengage it with the shield button. However, there's a catch - the Egg Mobile has limited fuel, pictured next to Eggman's damage meter. It's modelled after his health meter from Sonic Adventure 2. Egg Mobile mode drains fuel, similar to R.O.B.'s Up Special that way. However, unlike Robo Burner, it recharges based on proximity to an opponent. The closer to an opponent, the more of those squares on the top of the gauge will light up yellow, and the faster the gauge will recharge. This applies while active, too - normally, the drain is pretty quick, but the proximity recharge rate cancels out some of the drain. In fact: at close distances, you won't use any fuel at all. Heck, depending on balance, you might even get a little bit back. The importance of this whole fuel mechanic is that Eggman can't just park himself too high to hit, but can still be in this flight mode for a majority of the time good while, as long as he uses it to approach his opponent instead of running away. After all, Eggman is usually in a flying machine. | |||
Down Special | Giant Laser | ||
The E-Mech’s belly opens up and by using the powers of the Master Emerald, it fires a huge one-hit laser that goes offscreen. This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right with before he actually fires the laser. It deals big damage and huge knockback. | |||
Final Smash | Death Egg Robot | ||
Eggman leaves the stage and enters inside the Death Egg Robot. It functions identically to Giga Bowser Punch, wehere Eggman aims at an opponent and delivers a mighty punch from the background based on the reticle the player can control. |
Taunts[]
- Up Taunt: Eggman stands on top of the E-Mech and raises his right arm high before bowing towards the screen gracefully.
- Down Taunt: Eggman puts his hands on his sides and belts out his signature "HOOO-HO-HO-HO-HO" laugh.
- Right Taunt: Eggman looks at the camera with a big smile as the E-Mech shakes up and down with its arms raised.
- Left Taunt: Eggman swings the right arm of the E-Mech in a circle multiple times, before stomping the ground and raising that arm upward, while Eggman says "Prepare for Eggman's glorious day!"
On-Screen Appearance[]
- Eggman lowers to the ground aboard the Eggmobile, and it quickly transforms into the E-Mech.
Idle Poses[]
- Eggman gently strokes the right side of his mustache.
- Eggmman slams a fist on his console as if upset.
Victory Poses[]
- Eggman gets out 6 Chaos Emeralds and juggles them in a loop while saying "Finally, i can use them to conquer the world!". This animation references the bad ending of the first Sonic game when you didn't get all the Emeralds.
- Eggman laughs hysterically as Egg Robos descends towards the camera.
- The E-Mech hops multiple times with its arms raised, then Eggman swing its right arm similar to his Left Taunt before throwing a fist forward, all while saying "Ho ho ho, i guess that makes you worthless in battle!". The first animation resembles his victory animation in Sonic Adventure 2, while the second
- If Sonic was present in the match, there's a chance he will say "Yes, yes, i finally defeated that pesky hedgehog!" instead.
- Lose: Eggman will stomp the ground in anger in a loop while the E-Mech is broken down. The poses references the good ending of the first Sonic game when you get all the 6 Chaos Emeralds.
In competitive play[]
To be added
Classic Mode: Blue Blur Battle[]
Eggman's opponents uses the blue color costume, referencing his nemesis, Sonic.
Completing it as Eggman has E.G.G.M.A.N. [Doc. Robeatnic Mix] accompany the credits.
Palette Swaps[]
Red | Based on a combination of Dr. Eggman's original appearance and his more modern ones. |
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Black | Based on Nega Eggman; Dr. Eggman's descendant. |
Blue | Based on Maria Robotnik. |
Orange | Based on the Egg Pawn. |
Green | |
Dark Red | Based on Dr. Robotnik. |
White | Based on Gerald Robotnik. |
Dark Blue | Based on Mecha Sonic. |
Yellow | Based on Emerl. |
Purple | Based on the Time Eater. |
Pink | Based on the character, Infinite. |
Grey | Based on a white-and-black colored sprite as well as the Death Egg. |
External links[]
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