Geno is a playable character in Super Smash Bros. Infinite. He was officially revealed during a Nintendo Direct as the fourth downloadable fighter in the Second Smash Season Pass, as part of the Beware of the Forest's Mushrooms Bundle. Geno is classified as Fighter #110.
Geno shoots out an energy beam from his arm cannon in front of himself, dealing 9.7% per hit.However, if you press B before it hits the foe, it increases its damage, speed, and length, making the attack stronger. Also if you hold B, you could continuously shoot the beam at opponents.
Side Special
Geno Whirl
A highly-telegraphed attack and one of his most infamous. Geno will form a disk of Golden energy in his hand and throw it out on frame 14. Normally if you hit a foe with this it'll deal a measly 6% damage and flinches, allowing Geno some good set-up potential. But there's a catch! If you press the B button the exact frame before it touches a foe's hitbox, you'll deal a critical hit with a much stronger knockback! Not even Kazuya's Electric Wind God Fist was as precise in Smash as this!
Up Special
Geno Comet
Glowing as bright as the star he was before possessing the doll, Geno bolts upwards for a bit. Geno can stop his flight to perform an omnidirectional follow-up at any point in the recovery, adding to his mix-up game. Usually, this does 8% damage and some low-medium knockback, but pressing the button just before hitting a foe allows him to barrage foes with multiple hits, dealing a total of 13% damage and medium-high knockback.
Down Special
Geno Boost
Hold down the Down Special input to raise your attack stat slightly to deal more damage. Letting go for the duration will cause Geno to receive the full benefit but letting go early will have fewer attack damage modifiers. Letting go right before the last arrow vanishes will not only see an attack modifier added but will also give Geno a knockback-resistant buff.
Geno will summon a pillar of light that envelopes him and anyone else nearby. This transports the player to a recreation of a battle from Super Mario RPH with Geno alongside Mario and Mallow. He will then transform into a cannon and lob a powerful projectile which creates a star-shaped burst before launching the opponent. This attached sequence is unique as it renders every character in isometric styling.
Taunts[]
Up Taunt: Shakes his head up and down quickly. Based on one of his animations from Super Mario RPG.
Down Taunt: Geno holds out his hands to "stop" the opponent.
Right Taunt: Geno folds his arms and laughs.
Left Taunt: Geno points his Star Gun to the right and to the left. This is a reference to his previous role as a Mii Gunner Outfit for two games.
On-Screen Appearance[]
Geno spawns on the stage as doll, but suddenly the star (his soul) crashes into his body, making him alive. Also he gets up after being awoken.
Idle Poses[]
Shakes his head side to side.
Jumps up and down slightly.
Victory Poses[]
Geno turns and folds his arms while facing the screen. Again, based on his victory animation.
Raises his arms into the air which causes his "soul" to leave the Geno doll thus causing it to crumple to the ground. It whirls about before shooting into the air.
Geno drops down from the air which references his attack animation to face Bowyer. He then aims his gun toward the screen.
Classic Mode Route: Star-Set Savior[]
Classic mode is based on the series of events that transpired in Super Mario RPG.
Round
Opponent
Stage
Music
Notes
References
1
x4
Bowser's Castle
Going Down to Midas River (Remix)
2
Yellow
Forest Maze
Still, the Road Is Full of Danger
3
Gerudo Valley
Fight Against an Armed Boss
4
x5
Battleship Halberd
Fight Against Monsters (Remix)
5
Giant Purple
Golden Plains (Omega)
Yo'ster Island - Super Mario RPG: Legend of Seven Star
6
Metal
Shadow Moses Island
Weapons Factory (New Remix V1)
BONUS
Board the Platforms!
FINAL
Giant
Final Destination
Super Mario RPG Legend of the Seven Stars Medley (Remix)
In competitive play[]
To be added
Palette Swaps[]
Blue
Based on his most recent appearance from the remake of Super Mario RPG.