Super Smash Bros. Infinite Wiki

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Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
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This article is about Isaac’s appearance in Super Smash Bros. Infinite. For other uses, see Isaac
The hero of Vale makes his triumphant appearance! Armed with earth-based Psyenergy, he can conjure up rocks and vines to damage his foes! For a last resort, summon the mighty Judgement as his Final Smash!
—Description from the Super Smash Blog.

Isaac (ロビン, Robin) was confirmed as a playable fighter during the E3 20XX in June and was featured in a reveal trailer alongside Bandana Waddle Dee, Octoling, Waluigi, Crash, and Stylist. His gameplay and moveset was also featured in a “Mr. Sakurai Presents...LIVE!” during the “Treehouse Live” segment following the reveal trailer.

Isaac communicates largely through yells, shouts, grunts, and other battle-related sounds and is voiced by Teiya Ichuryūsai. This is applied to all language versions.

How to Unlock[]

  • Complete 35 versus matches

Attributes[]

Isaac is a defensively strong character who boasts plenty of techniques and tools that allows him to hold a position. Isaac had an amazing ground game with plenty of abilities that capitalizes on this. Isaac enjoys one of the strongest shields in the game but this isn’t the only thing he can use to defend himself. Many of Specials with the exception of Growth and Quake can actually cancel out attacks. In fact, Move is actually able to reflect projectiles back though without the damage multiplier. These attacks are excellent area denial/anti-approach tools which makes getting up close to Isaac a difficult strategy. While his damage output is about average, his Specials are capable of providing a much needed damage boost based on the situation.

He also has a wide amount of weaknesses with one of his most notable one being his air game in a similar way to Little Mac, Isaac does very poorly in the air. Most if not all of his aerials deal moderately low damage and tend to put him at a disadvantage. When used in the air, his Down Special, Quake becomes Spire which gives him so defense in the air but it’s not enough to save his lackluster aerial abilities This is hampered by his below average jump and air speed. Another glaring weakness is his mobility. Isaac is unable to chase down opponents and finds himself at an disadvantage against quicker opponents. As mentioned earlier, his aerial game is not the best and this is further compounded by a rather difficult recovery special, Growth. It’s difficult to implement and use successfully which makes it an unreliable recovery move.

Isaac’s appearance is based on an updated version of his Ultimate Assist Trophy model with more emphasis on texture in his scarf, tunic, and breastplate. However, the development team was particularly careful to not overdue it in order to still give Isaac an appearance that seems straight out of Golden Sun.

Moveset[]

Tilts, Smashes, Aerials & Throws[]

Normals
Jab Sword Combo Damage
5.2%
Isaac performs a downward slash, followed by a horizontal swinging slash, and then finishes with an upward slash. He then transitions into an Infinite Jab which consists of blasting the opponent with Venus Psynergy.
Dash Hero Slash Damage
7.4%
Isaac takes his sword and swings it in an arc before slamming it down in front of him. It has high damage but long start up.
Forward Tilt Flint Damage
11%
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.
Up Tilt Thorn Damage
4.2% (per hit)
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.
Down Tilt Foot Cutter Damage
4%
This is a simple low slash attack. It’s quick yet lacks damage output.
Smash Attacks
Forward Smash Ragnarok Damage:
16%
28.7%
Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.
Up Smash Punji Damage:
5.5%
7.2%
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.
Down Smash Nettle Damage:
12%
20.3%
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.
Aerial Attacks
Neutral Aerial Descending Stab Damage
6.2%
Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.
Forward Aerial Helm Splitter Damage
12%
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.
Back Aerial Back Stab Damage
5.2%
Performs a backward thrust with the sword. It’s unique as it doesn’t require Isaac to turn around midair which allows it to come out quicker. As a result, it also has a shorter reach.
Up Aerial Pommel Pummel Damage
4.4%
It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move
Down Aerial Vine Damage
5.4%
Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.
Throws
Grab
Grab uses Catch Psynergy and throws use various other Utility Psynergies. To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.
Pummel Squeeze Damage
3.1%
Squeezes the opponent using the Catch Psyenergy.
Forward Throw Move Damage
7%
This sends opponents away with a projectile similar to the Assist Trophy
Back Throw Scoop Damage
5.8%
It chucks the opponent backward.
Up Throw Carry Damage
6.1%
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
Down Throw Pound Damage
8.2%
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.
Misc Attacks
Floor Attack Sword Swing Damage
3.8%
Sweeps his sword low to the ground from the right to the left.
Ledge Attack Bloom Damage
2.8%
Unleashes a small burst of floral energy.

Special Moves[]

Isaac’s Special Moves
Standard Special Gaia
This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output. It has limited range when performed in the air and lacks the reach the grounded version has.
Side Special Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes. It can be angered up or down slight after inputting the side special input and then tilting upwards. The attack does very little damage but will continuously push opponents back with a high knockback box. It had less reach than the Assist Trophy version.
Up Special Growth/Wild Growth
This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead which bounces Isaac up into the air as a recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder. Isaac is able to jump off the vine ladder and perform a ladder attack off from it. The attack only does damage with the grounded version when the vine sprouts upwards
Down Special Quake
Spire
It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down. It can spike opponents or meteor smash those over the ledge.
In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down. It can spike opponents or meteor smash those over the ledge.
Final Smash Judgement
It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.

Taunts[]

  • Up Taunt: A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
  • Down Taunt: A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.
  • Right Taunt: Isaac uses his Psynergy field animation
  • Left Taunt: Isaac swings his sword to the right and spins and swings it to the left.

On-Screen Appearance[]

  • Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.

Idle Poses[]

  • Issac looks behind him.
  • Issac adjusts his hair, before going back to battle stance.

Victory Poses[]

  • Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
  • Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
  • Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.

Classic Mode Route: The Power of Friendship[]

Players team up with two other allies to defeat an opponent based on a Golden Sun boss.

Round Opponent Stage Music Notes References
1 Giant Ivysaur Garden of Hope Walking Forward with Determination Lucina & Simon are allies. Ivysaur represents the boss, Tret.
2 Blue Roy Prism Tower Saturos Battle Theme Simon & Young Link are allies. Roy represents Sauturos when he is fought in the Mercury Lighthouse
3 Blue Donkey Kong Reset Bomb Forest Formidable Enemy Young Link & Palutena are allies. Donkey Kong represents the boss, Killer Ape.
4 Giant Pink Inkling Pirate Ship Fighting on Deck Palutena & Cloud Inkling represents the boss, Kraken.
5 Black Zelda w/ Death’s Scythe Great Plateau Sheikah Tower Fusion and Chaos Cloud & Rosalina Zelda represents Menardi’a boss battle.
6 Black Ganondorf Great Cave Offensive
Battlefield
Apollo Ascent Rosalina & Robin Ganondorf represents the optional superboss, Dullahan.
BONUS Break the Targets
FINAL Giant Ridley & Charizard Venus Lighthouse Isaac’s Battle Theme Robin & Meta Knight Giant Ridley and Charizard represents end-game bosses Fusion Dragon and Doom Dragon.

Palette Swaps[]

SSBI Isaac Palette
Yellow Based on a combination of Isaac' original appearance in Golden Sun along with his appearances an assist trophy in prior Super Smash Bros. games.
Green Based on the party member, Ivan from the original Golden Sun and Golden Sun: The Lost Age.
Red Based on character Jenna from the original Golden Sun and Golden Sun: The Lost Age.
Orange Based on party member, Garet from the original Golden Sun and Golden Sun: The Lost Age.
Cyan Based on the party member, Mia from the original Golden Sun and Golden Sun: The Lost Age.
Brown Based on the character, Felix, from the original Golden Sun and Golden Sun: The Lost Age.
Blue Based on his son, Matthew, from Golden Sun: Dark Dawn.
White Based on Alex, the antagonist from original Golden Sun, Golden Sun: The Lost Age, and Golden Sun: Dark Dawn.
Purple Sun.Based on the antagonist Saturos from the original Golden Sun.
Grey Loosely based on Menardi from the original Golden
Pink Based on the antagonist, Karst, from Golden Sun: Lost Age.
Pale Green Based on the antagonist, Agatio, from Golden Sun: Lost Age.

Trivia[]

External links[]

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