This article is about King Boo's appearance in Super Smash Bros. Infinite. For other uses, see King Boo.
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Smash Infinite flavor text
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—Description from the Super Smash Blog.
King Boo (キングテレサ, King Teresa) is a playable character in Super Smash Bros. Infinite, and the first downloadable fighter in the game. He was revealed on the official Super Smash Bros. Infinite Twitter page on November 26th, 202X as a bonus fighter similar to Piranha Plant. King Boo is classified as Fighter #102.
Toru Asakawa, who has voice provided King Boo since Luigi's Mansion, reprises their role for all versions of Super Smash Bros. Infinite, with a combination of recycled and original lines.
The King throws an explosive Spike Ball that rolls forwards until it either hits a player, projectile, or hazard or slows down enough to the point of stopping. In each case, the Spike Ball will explode and King Boo can’t use the attack again until it’s gone. If the Spike Ball is eaten by a character like Kirby, King Dedede, or Wario, it will explode as well. The Spike Ball has a unique property with Luigi’s Poltergust G-00 where Luigi can grab it and shoot it back.
Side Special
Big Boo Blow
King Boo inhales a huge amount of air and blows off so hard that could send opponents far away with far horizontal knockback. It can be used as an anti-recovery move when King Boo stands on the ledge and blows off opponent to blast zone. It doesn't give any damage, but it can blow you off the ledge.
Up Special
Boo Bomb
Similarly to Super Dedede Jump, King Boo will leap into the air and slam downwards dealing a lot of damage with enough power to kill at 60% and will break shields. The ground pound will emit shockwaves that travel along any solid ground and it might just protect him from the attack’s slow getup animation. King Boo will always leap into the air whether he is on the ground or in the air but his vertical distance will be determined by how long the special button is held.
Down Special
Crown Storm
King Boo will gain an intense glint in his eyes as he charges his crown with power. Upon releasing the B button, at least one bolt of lightning will come striking down, similar to Thundaga. However, there's a trick to it: Every 20 frames you can charge up to 5 bolts of lightning, and you can influence where it strikes, starting directly in front of you, in between strikes. Each lightning bolt does 6% damage and medium-low knockback.
Based partially on how he traps Mario and the gang in a portrait in LM3, King Boo pulls up an empty portrait that acts similar to Mega Man’s FS where it sucks in opponents nearby. Once it finishes, it will transport the player to a Mansion-type setting where King Boo will cackle. He then takes an empty portrait and slams it down onto the opponent. While the attack can technically capture up to 7 characters, it will only capture 5 total with the remaining trapped just getting minimal damage. This is rendered by the first characters who get sucked in. The reason why this is mentioned is that when the portrait is pulled back up, the players who were hit get stuck in the portrait. This causes them to be visible in the portrait would lead to some fun compilation videos of every Infinite character getting trapped. They could even get unique poses and such. After that, King Boo will cackle while next to the portrait with lightning flashing. They then transport players back to the stage and will launch them.
Taunts[]
Up Taunt: King Boo will make a silly face similar to these ones.
Down Taunt: King Boo disappears with a downwards fade effect and then reappears with a VERY loud jumpscare scream.
Right Taunt: King King Boo shakes violently while he slobbers - sending spit and drool everywhere
Left Taunt: Smaller Boos swirl around King Boo as he looks on somewhat... happily
On-Screen Appearance[]
His crown appears first followed by his body from the afterlife. He then shrieks and makes a face at the screen.
Idle Poses[]
Rocks back and forth and scowls
Adjusts his crown.
Victory Poses[]
The camera is focused on a background as 8 portraits of Toads appear. King Boo himself then floats into view of the camera and lets out a cackling laugh. If at least 1 fighter was killed by a Final Smash, any of the portraits will be replaced by that number of fighters. Loosely based on the Game Over animation from Luigi's Mansion 3.
Luigi appears even if a losing fighter while holding a flashlight and looking frightened. King Boo appears and shakes while screaming which scares Luigi away. King boo then cackles.
King Boo is seen floating in the air while waving his arms up and down while smaller Boos dance about him.
Classic Mode Route: From the Grave[]
Villainous characters who have died or passed into a death equivalent state but were later revived.
Round
Opponent
Stage
Music
Notes
References
1
Gerudo Valley
The Dark World (Brawl)
Ganondorf's continuous cycle of reincarnation in the Zelda series.
2
(Meta-Ridley Alt)
Norfair
Vs. Meta Ridley
Meta Ridley is a revived cybernetic form of Ridley.
3
Marusame Castle
Kid Icarus Retro Melody
Hades routinely revives Medusa to use as his servant.
4
North Cave
Clockwork Crafter
Zombies, self-explanatory.
5
Mishima Dojo
Kazuya Mishima, Devil Kazuya
Kazuya was thrown off of a cliff by Heihachi in Tekken 2 and was later brought back by his devil gene. It was also the devil gene that let him survive the first cliff fall.
6
x3
Midgard
One-Wined Angel (Advent Children)
Sephiroth comes back in some form in Final Fantasy VII: Advent Children. The Mii Swordfighters represent Kadaj, Loz and Yazoo, the remnants of Sephiroth's spirit that let him come back to the living world.
BONUS
Race to the Finish!
FINAL
Dracula
Dracula's Castle
Dance of Illusions
Dracula like Ganondorf is routinely revived but strictly every 100 years and is the main enemy of the Belmont clan.
In competitive play[]
To be added
Palette Swaps[]
White
Based on King Boo in Luigi's Mansion 2 and Luigi's Mansion 3.
White
Based on King Boo based on non-Luigi's Mansion appearances such as Mario Party and Mario Kart.
Blue
Based on the Goob enemy.
Red
Based on Polterpup's design.
Yellow
Based on the Gold Ghost and Bowling Ghost enemy.
Green
Based on the Greenie enemy.
Dark Red
The gem in his crown is colored in a way that is similar to his appearance in the original Luigi's Mansion.
Pink
Based on the enemy Bogmire.
Purple
Based on the Purple Puncher enemy.
Yellow-Green
Based on the character, Lady Boo, from the Paper Mario series.
Dark Purple
Based on the coloration of Boolossus from Luigi's Mansion.