Harness the power of wind with Klonoa! Regardless if it's hovering in the air, firing wind from a ring and inflating them, or summoning enemies from his series; Klonoa brings the winds to bear!
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—Description from the Super Smash Blog.
Klonoa is a playable character in Super Smash Bros. Infinite Beyond. He was officially revealed during a Nintendo Direct, releasing during the Festival of Flowers event in the game. Klonoa is classified as Fighter #130.
Voicework for Klonoa is solely done by Kumiko Watanabe to emulate the classic Klonoa trilogy.
A projectile that has been a staple in the series since its birth. Klonoa uses this to stun and inflate enemies Dig-Dug-style, after which he can use them as either an extra projectile to hit other enemies or as an extra jump. In Smash, Klonoa will fire a burst of green energy in front of himself, turning any foe that hits into a ball similar to Venom's Giga Machina System Instant Kill from Guilty Gear XRD.
This is a semi-bury state where their fall speed gets reduced to Jigglypuff's. While they're Winded, Klonoa can do one of the following:
Take advantage of their now-enlarged hurtbox to continue combos at the cost of reducing the bury timer.
Pick them up with A/B and throw them as though they were a Crate, dealing 14% upon contact with the ground.
The player can press Jump while nearby a Winded foe to make a more powerful third jump while cleansing their state for 5% damage.
Side Special
Shuriken
Klonoa's wind ring creates a Shuriken that flies forward and will pass through opponents while damaging them. It will bounce off walls if it hits. It will also be thrown downwards at an angle in the air.
Up Special
Moo Jump
Klonoa would lift his wind ring upwards while a Moo, a common enemy from the Klonoa appears ontop of it. Klonoa shouts it "Wa Hoo!" and thrusts the wind ring down which tosses the Moo downwards, dealing knockback damage to the enemy while also boosting himself high into the air.
Down Special
Beam Gnome
Klonoa summons a shield of energy from the wind ring called the Beam Gnome and uses it as his down special. Klonoa can turn on the beam gnome shield where he dash forward a short distance with the shield active. The shield can deal some damage, but its mainly nullifying incoming damage. it can absorb projectiles and block standard attacks.
Klonoa jumps into the air and begins spin around very quickly. Multiple lightning bolts strikes down onto the stage everywhere, racking up damage if the opponent is directly hit on them. After an onslaught of attacks, Klonoa excitedly lands on the ground while putting his wind ring up with a wink.
Taunts[]
Up Taunt: Spins in three rotations before jumping into the air while punching the air.
Down Taunt: Lays down as if relaxing and waves to the camera.
Right Taunt: Bobs up and down on his legs while holding his hands in front of him as his eyes turn into hearts.
Left Taunt: Folds his arm and looks at the screen as "wind" blows past him and causes his ears to flow in the air.
On-Screen Appearance[]
Klonoa leaps in from the foreground while shouting "Wahoo!".
Idle Poses[]
Klonoa yawns and streches his arms. Based off of his animation in Klonoa for the Wii
Looks around him but then has a sad frown.
Victory Poses[]
Takes the Wind Ring and holds it into the air as the wind billows about him.
Comes running in a kicks an inflated enemy Moo away.
Does a small little dance before spinning and then does a pose like in his artwork by pointing the Wind Ring forward.
Classic Mode Route: Cross Battles[]
Klonoa's opponents are a collection of Capcom fighters while teamed up with a Namco fighter refrencing the game series Project X Zone which Klonoa was apart of back when it was Namco x Capcom.