- This article is about Lara's appearance in Super Smash Bros. Infinite. For other uses, see Lara Croft.
“ | Smash Infinite flavor text | ” |
—Description from the Super Smash Blog. |
Lara is a playable character in Super Smash Bros. Infinite. She was officially revealed during a Nintendo Direct as the second downloadable fighter in the Second Smash Season Pass, as part of the One Woman Army Bundle. Lara is classified as Fighter #108.
Camilla Luddington reprises her role as Lara from the Crystal Dynamics trilogy in international versions of Super Smash Bros. Infinite, while Yuko Kaida reprises his role in Japanese versions.
Attributes[]
Strengths[]
Weaknesses[]
Summary[]
Attributes[]
Ground Attacks[]
Aerial Attacks[]
Grabs and Throws[]
Special Attacks[]
Moveset[]
Ground Attacks[]
Normal[]
Smash Attacks[]
Other attacks[]
Aerial Attacks[]
Grabs and Throws[]
Special Moves[]
Lara Croft’s Special Moves | |||
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Standard Special | Competition Bow | ||
Lara will stand up as she brings out her bow, which she used in the 2013 game and Rise of the Tomb Raider, and pulls back it's string by holding the button. When released, she will shoot an arrow forward that flies a medium distance. Similarly to Sora's Neutral Special, Lara will shoot one of the five different arrows through a rotation every time she uses the special move. This is signified by a white icon next to Lara in her damage percentage.
Standard (a triangle) - Works the same as Link's. The longer the player holds a special button, an arrow will deal more damage and fly a bit faster. Fire (a flame) - When an arrow hits the opponent, it will set them on fire and makes them flinch, but fires slightly slower than a regular/standard arrow. If it hits the ground, it will leave a flame trial on the ground for a few seconds. Poison (a skull) - When an arrow hits the ground or a wall, it will release out a small green cloud of mist that slowly deals minor damage to opponents before disappearing. Explosive (an explosion cloud) - When an arrow hits anything (like either an opponent, a wall, or ground) on contact, it will detonate and cause a strong-damaging explosion with a bigger radius, though it covers less distance than normally. Penetrating (a red cross) - Deals less damage compared to other arrows, but fires much faster and can hit through multiple opponents on it's path. | |||
Side Special | Excalibur | ||
Taking out the Sword of King Arthur, Lara winds up in a stance similar to Mythra's Lightning Buster, the blade building up with bright green energy. After a maximum of 4 seconds of charge, Lara unleashes a large bolt of green power that travels across the stage and deals 10%-22% damage based on charge, killing anyone at 110%-50% from the center of the stage.
Regardless of charge, there's also a hitbox at the start that deals an additional 10% damage and enough knockback to kill at 82%. The range of the sword is on par with Ragnell, and the energy blast is about as far-reaching as Byleth's fully-charged Failnaught. In turn, however, using Excalibur requires a lot of upper-body strength, so she may need a moment to cool down after use. | |||
Up Special | Grappling Hook | ||
Lara throws out a grappling hook. It is longer than the average tether grab and is able to be aimed holding the button. If it lands, Lara climbs up the rope and then can continue to climb up the stage by another half of the rope’s length. | |||
Down Special | Philodopher's Stone | ||
Lara holds the Philosopher's Stone in her hands as long as the button is held down, changing her bullets to gold bullets at a rate of 1 bullet per gun for each 0.5 seconds. Gold Bullets deal an additional 2% damage and cause fighters to flinch when used, though they fire slightly slower. Lara will automatically use gold bullets as her primary ammo until they're gone, and she can hold up to 12 at a time, as indicated by a bullet gauge above her fighter portrait. | |||
Final Smash | Tomb Raider | ||
Lara Croft pulls out a rock and throws it. Once it makes contact with the opponent, it triggers a cinematic where the opponent finds themselves in the middle of a dungeon tomb. The thrown rock triggers a series of booby traps which includes stinging darts shot from the walls, biting snakes that fall from overhead, and finally, the opponent being dropped via a trap door to their doom. There, they are caught by a sarcophagus which explodes. The opponent is then launched. If the opponent becomes over 100%, Lara uses the Amulet of Horas for an instant kill. |
Taunts[]
- Up Taunt: Lara reaches down to grab something and says "Aha!", with the iconic soundclip being played.
- Down Taunt: Lara empties her clip and puts in a new one. This doesn't have any effect on gameplay.
- Right Taunt: Lara pulls out her sunglasses and puts them on. She then takes them off, saying "This just isn't my day."
- Left Taunt: Lara looks around with a flashlight and says "What sort of tomb is this?"
On-Screen Appearance[]
- Lara swings on the rope and jumps from it, landing like in her games.
Idle Poses[]
- Lara checks her gun.
- Lara flips her braid.
Victory Poses[]
- Lara crosses her arms and looks to do something, only to pull out a shotgun, aim it at the camera and says "Don't you think you've seen enough?" before pulling the trigger. This pose is based on the ending of Tomb Raider 2, though the overt sexual references were removed from the original source to avoid sexual themes.
- Lara emerges from a pile of leaves and readies her dagger in front of her. She then says "You lost the game."
- Lara walks in while holding a torch in one hand and her handgun in the other. She then notices the camera and points her gun while saying "That's as far as you go."
Losing Pose[]
- TBA
Classic Mode: Protect the Relics[]
All the matches in Lara's Classic Mode route are based on locations that are tomb/ruin/dungeon-like, with opponents who seem like the kind to steal from said ruins.
In competitive play[]
To be added
Palette Swaps[]
Blue | Based on Lara's first appearance, albeit updated. |
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Black | Based on Lara's appearance in Tomb Raider Chronicles. |
Cyan | Based on Lara's appearance in Tomb Raider Anniversary. |
Brown | Based on Lara's appearance in Tomb Raider Legends. |
Gray | Based on Lara's appearance in Tomb Raider (2013). |
Green | Outfit seen in Tomb Raider II. |
Silver | Potentially based off the outfit worn in the movies Tomb Raider; played by Angelina Jolie. |
Yellow | Lara's "Golden Outfit" from Tomb Raider Anniversary. |
Pink | One of the colored costumes worn by Lara in Tomb Raider Legends. |
White | Lara's "Whiteout" outfit from Tomb Raider: Rise of the Tomb Raider. |
Blue | Utilizes her first default costume but incorporates the polygonal model as seen in the first game on the Playstation. |
Dark Blue | Utilizes slot #11 model but incorporates the "Wetsuit Outfit". |
External links[]
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