- Note: If you want to listen to the songs, just click on the title.
This is a list of Music that originates from the Fire Emblem series that have appeared throughout the Super Smash Bros. series.
Tracklist[]
Note: All songs that appear in Super Smash Bros. Infinite play on all Fire Emblem and Smash Bros. stages.
Title | Description | Details | Game of Origin | Appears In |
---|---|---|---|---|
Fire Emblem Theme | An operatic and orchestral arrangement of the Fire Emblem theme. Much like the "Super Smash Bros. Brawl Main Theme", the lyrics are in Latin. The track sounds similar to the version of the theme that played in advertisements for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade.
The lyrics were written by Masahiro Sakurai and translated by Taro Yamashita. The vocals were performed by Ken Nishikiori (Tenor) and Oriko Takanashi (Soprano). This song is used in Castle Siege in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. This song was previewed on the official website for Super Smash Bros. Brawl. |
Arrangement Supervisor: Shogo Sakai
Lyrics Supervisor: Masahiro Sakurai Composition: INTELLIGENT SYSTEMS Arrangement: HAL Laboratory, Inc. Lyrics: Sora Ltd. |
Fire Emblem: Shadow Dragon and the Blade of Light | ![]() ![]() ![]() |
Fire Emblem / Story 5 Meeting | An upbeat trumpet-heavy arrangement that combines the recruitment theme (known as "Come, Join Us" or "Together, We Ride!") and the main Fire Emblem theme.
This song is used in Temple in Super Smash Bros. Melee, in Castle Siege in both Brawl and for Wii U, and in Arena Ferox in for 3DS. In Melee's Adventure Mode, it can play in the Underground Maze. This song is also used in Lucina and Robin's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U. |
Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS Arrangement: HAL Laboratory, Inc. |
Fire Emblem: Shadow Dragon and the Blade of Light | ![]() ![]() ![]() ![]() |
On the Path to Victory | Composition: GBelair | Fire Emblem: Shadow Dragon and the Blade of Light | ![]() | |
Code Name: F.E. | An upbeat rock remix that combines the Fire Emblem theme and "Winning Road - Roy's Hope" from Fire Emblem: The Binding Blade. Directly ripped from Code Name: S.T.E.A.M., where it plays on the title screen after scanning in Fire Emblem amiibo. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Code Name: S.T.E.A.M. | ![]() |
Lords-A Chance Encounter | A rock remix of "Story 2: The Beginning of Each Map" from Shadow Dragon and the Blade of Light. Directly ripped from Code Name: S.T.E.A.M., where it plays whenever one or three of the Fire Emblem amiibo characters are on the field. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Code Name: S.T.E.A.M. | ![]() |
Fire Emblem Theme (Heroic Origins) | An orchestral rock remix of the Fire Emblem theme, directly ripped from Fire Emblem Heroes. It plays on the game's title screen. | Arrangement Supervisor: Hideki Sakamoto
Composition: INTELLIGENT SYSTEMS Arrangement: noisycroak Co., Ltd. |
Fire Emblem Heroes | ![]() |
Shadow Dragon Medley | A techno/orchestral-hybrid medley of tracks from Fire Emblem: Shadow Dragon and the Blade of Light. It consists of "Battle Map 2: CP Slide's Attack" (the enemy-phase map theme), "Story 2: The Beginning of Each Map" (the theme for the chapter's intro cutscene), and "Battle Map 1: Player Side's Attack" (the player-phase map theme).
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. |
Arrangement Supervisor: Keigo Ozaki
Composition: INTELLIGENT SYSTEMS Arrangement: GAME ARTS CO., Ltd. |
Fire Emblem: Shadow Dragon and the Blade of Light | ![]() ![]() ![]() |
Coliseum Series Medley | A drum-and-bass-influenced medley of the Coliseum themes throughout the series. It consists of "Arena (Match)" from Genealogy of the Holy War, "Arena - Battle" from The Binding Blade, and "Arena Battle" from The Blazing Blade.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Arrangement Supervisor: Akari Kaida
Composition and Arrangement: INTELLIGENT SYSTEMS |
Fire Emblem: Genealogy of the Holy War
Fire Emblem: The Binding Blade Fire Emblem: The Blazing Blade |
![]() ![]() |
March to Deliverance | The theme for the player-phase map whenever the player can command Alm's army. Directly ripped from Fire Emblem Echoes: Shadows of Valentia. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Echoes: Shadows of Valentia | ![]() |
With Mila's Divine Protection (Celica Map 1) | A flamenco-influenced remix of the song that plays when commanding Celica's army. It makes heavy use of trumpets, acoustic guitar, and castanets.
This song is used in Castle Siege in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can also play in Smash Run. In The Subspace Emissary, it plays in The Wilds (Part I). |
Arrangement Supervisor: Noriyuki Iwadare
Composition and Arrangement: INTELLIGENT SYSTEMS |
Fire Emblem Gaiden | ![]() ![]() ![]() |
Fight 1 - Fire Emblem Gaiden | An orchestral rendition of the player-phase battle theme from Fire Emblem Gaiden. It also plays in the Coliseum in Fire Emblem: The Sacred Stones.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Arrangement Supervisor: Michiru Yamane
Composition and Arrangement: INTELLIGENT SYSTEMS |
Fire Emblem Gaiden | ![]() ![]() |
Those Who Challenge Gods | The player-phase battle theme from Act 5 and onwards. The song itself is a more dramatic and intense version of "Fight 1". Directly ripped from Fire Emblem Echoes: Shadows of Valentia. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Echoes: Shadows of Valentia | ![]() |
Lord of a Dead Empire | The theme that plays during the battle between Alm's army and Emperor Rudolf at the Attack on Rigel Castle. Directly ripped from Fire Emblem Echoes: Shadows of Valentia. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Echoes: Shadows of Valentia | ![]() |
The Scions' Dance in Purgatory | The theme that plays during the final battle in Act 5 against Berkut. Directly ripped from Fire Emblem Echoes: Shadows of Valentia. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Echoes: Shadows of Valentia | ![]() |
Twilight of the Gods | Composition: Intelligent Systems | Fire Emblem: Shadows of Valentia | ![]() | |
Lords-Showdown | A rock remix that combines "Fight 1" from Fire Emblem Gaiden and "Story 5 Meeting" from Shadow Dragon and the Blade of Light. Directly ripped from Code Name: S.T.E.A.M., where it plays whenever all Fire Emblem amiibo characters are on the field. | Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Code Name: S.T.E.A.M. | ![]() |
Applying Justice - Raydrik Battle | Composition: Intelligent Systems | Fire Emblem Thracia 776 | ![]() | |
Under This Banner | A marching-style orchestral remix of the player-phase map theme that plays during the entirety of Book 1 of Fire Emblem: Mystery of the Emblem. A choir can be heard in the song's instrumentation. | Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS Arrangement: INSPION Inc. |
Fire Emblem: Mystery of the Emblem | ![]() |
Advance | A marching-style orchestral remix of the player-phase map theme that plays in Book 2 of Fire Emblem: Mystery of the Emblem. Much like "Under this Banner", a choir is incorporated into its instrumentation. | Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS Arrangement: INSPION Inc. |
Fire Emblem: Mystery of the Emblem | ![]() |
Fire Emblem: Mystery of the Emblem Medley | An upbeat rock medley of songs from Fire Emblem: Mystery of the Emblem. It consists of "Advance", "Attack" and "Defense" (the in-battle themes from Book 2), and the Fire Emblem theme.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Arrangement Supervisor: Jesham
Composition: INTELLIGENT SYSTEMS Arrangement: BANDAI NAMCO Studios Inc. |
Fire Emblem: Mystery of the Emblem | ![]() ![]() |
Meeting Theme Series Medley | An orchestral medley of songs from throughout the series that plays whenever the player recruits new allies. It consists of "Story 5 Meeting" from Shadow Dragon and the Blade of Light, "Comrades" from The Sacred Stones, "Recruitment" from Genealogy of the Holy War, and "In the Chapter ~ Joining a Group" from Tharcia 776.The medley was arranged by Yuka Tsujiyoko, a composer of several Fire Emblem titles.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Arrangement Supervisor: Yuka Tsujiyoko
Composition and Arrangement: INTELLIGENT SYSTEMS |
Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: The Sacred Stones Fire Emblem: Genealogy of the Holy War Fire Emblem: Thracia 776 |
![]() ![]() |
Edge of Adversity | A dramatic extended arrangement of the standard cutscene theme of Genealogy of the Holy War. It also plays in the end of Chapter 5. It was arranged by its original composer, Yuka Tsujiyoko. | Arrangement Supervisor: Yuka Tsujiyoko
Composition and Arrangement: INTELLIGENT SYSTEMS |
Fire Emblem: Genealogy of the Holy War | ![]() |
Chapter 2: Disturbance in Agustria | Composition: BasilHater | Fire Emblem: Genealogy of the Holy War | ![]() | |
Beyond Distant Skies - Roy's Departure | An orchestral marching-style remix of the player-phase map theme from Chapters 1-8 and Chapters 15-16 of Fire Emblem: The Binding Blade, which were set in Lycia and Etruria respectively. | Arrangement Supervisor: Takeshi Kuramochi
Composition: Yuka Tsujiyoko Arrangement: INSPION Inc. |
Fire Emblem: The Binding Blade | ![]() |
Winning Road - Roy's Hope | An orchestral remaster of the song that plays when there are three or fewer enemy units on the map in both The Binding Blade and The Blazing Blade, essentially guaranteeing victory.
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. This song is also used in the beginning of Roy's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U. |
Arrangement Supervisor: Kentaro Ishizaka
Composition: Yuka Tsujiyoko Arrangement: HAL Laboratory, Inc. |
Fire Emblem: The Binding Blade | ![]() ![]() ![]() |
Attack - Fire Emblem | An orchestral rock arrangement that combines the two battle themes of Fire Emblem: The Blazing Blade, "Strike" and "Rise to the Challenge".
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In The Subspace Emissary, it plays in the third section of The Battlefield Fortress. This song is also used in Roy's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U. |
Arrangement Supervisor: Kenji Ito
Composition and Arrangement: Yuka Tsujiyoko |
Fire Emblem: The Blazing Blade | ![]() ![]() ![]() |
Preparing to Advance | An orchestral remaster of "Preparing to Advance" from Fire Emblem: The Sacred Stones. In the game, this song would play when preparing for a new level by organizing units and items and performing auguries.
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In The Subspace Emissary, it plays in the first section of The Battlefield Fortress. |
Arrangement Supervisor: Yuka Tsujiyoko
Composition and Arrangement: Yoshihiko Kitamura |
Fire Emblem: The Sacred Stones | ![]() ![]() ![]() |
Determination | Composition: Intelligent Systems | Fire Emblem: The Sacred Stones | ![]() | |
Crimean Army Sortie | The map theme that plays during Chapters 18 - 25. Directly ripped from Fire Emblem: Path of Radiance, where it is known as "Crimea Attacks".
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In The Subspace Emissary, it plays in the fourth section in The Battlefield Fortress. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Path of Radiance | ![]() ![]() ![]() |
Against the Dark Knight | The theme that plays whenever the player engages in a battle against the Black Knight. Directly ripped from Fire Emblem: Path of Radiance.
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In The Subspace Emissary, it plays when fighting False Marth and False Ike in The Great Maze. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Path of Radiance | ![]() ![]() ![]() |
Power-Hungry Fool | A harpsichord and violin song that plays during cutscenes that feature minor antagonist Oliver, which can be considered his theme song. Directly ripped from Fire Emblem: Path of Radiance.
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Path of Radiance | ![]() ![]() ![]() |
Victory is Near | Much like "Winning Road". this song plays when there are very few enemy units on the map, thus guaranteeing victory. Directly ripped from Fire Emblem: Path of Radiance.
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Path of Radiance | ![]() ![]() ![]() |
Ike's Theme / Eternal Bond | The theme commonly associated with Ike and the Greil Mercenaries, as it plays in their scenes in Chapter 4 and the Endgame. Directly ripped from Fire Emblem: Radiant Dawn.
This song is used in Castle Siege in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In The Subspace Emissary, it plays in the fifth section of The Battlefield Fortress. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Radiant Dawn | ![]() ![]() ![]() |
The Devoted | The battle theme for the Greil Mercenaries and the Laguz Alliance. Directly ripped from Fire Emblem: Radiant Dawn.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Radiant Dawn | ![]() ![]() |
Time of Action | The battle theme that plays when engaging in combat against Apostle Sanaki's Army. Directly ripped from Fire Emblem: Radiant Dawn.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Radiant Dawn | ![]() ![]() |
Prelude (Ablaze) | A rock remix of the player-phase battle theme that plays during the Prologue and early chapters of Fire Emblem Awakening. | Arrangement Supervisor: Tetsuya Shibata
Composition: INTELLIGENT SYSTEMS Arrangement: Unique Note Co., Ltd. |
Fire Emblem Awakening | ![]() |
Duty (Ablaze) | The player-phase battle theme during the duel between Chrom and "Marth" in Arena Ferox in Chapters 3 and 4. It also plays in the DLC chapter "Anna on the Run". Directly ripped from Fire Emblem Awakening.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Awakening | ![]() ![]() |
Destiny (Ablaze) | A Celtic-influenced arrangement of the regular player-phase battle theme. It makes prominent use of the fiddle, tin whistle, and violin.
This song was previewed on the official website for Super Smash Bros. Ultimate. |
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS Arrangement: Cygames, Inc. |
Fire Emblem Awakening | ![]() |
Conquest (Ablaze) | The player-phase battle theme for skirmishes outside of the main story, such as fending off Risen outbreaks or engaging against StreetPass challengers. Directly ripped from Fire Emblem Awakening.
This song is used in Coliseum in Super Smash Bros. for Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Awakening | ![]() ![]() |
Id (Purpose) (Original) | The theme for the Endgame chapter as well as a variation of Robin's "Id" leitmotif. Directly ripped from Fire Emblem Awakening, though it has been heavily abridged to omit the entire middle section of the song.
This song is used in Arena Ferox and Coliseum in Super Smash Bros. for Nintendo 3DS and Wii U. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Awakening | ![]() ![]() |
Id (Purpose) (Remix) | An arrangement that sounds similar to the original version of "Id (Purpose)", though this version includes a new intro and a new remix of the Fire Emblem theme section. Unlike the direct rip, this version retains the middle section of the song.
This song is used in Chrom's reveal in the first Ultimate Nintendo Direct. It was also previewed on the official website for Super Smash Bros. Ultimate. |
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS Arrangement: INSPION Inc. |
Fire Emblem Awakening | ![]() |
Don’t Speak Her Name! | Composition: Intelligent Systems | Fire Emblem: Awakening | ![]() | |
Lost in Thoughts All Alone (Original) [JP] | The Japanese version of "Lost in Thoughts All Alone", the main theme of Fire Emblem Fates. Directly ripped from Fates, though heavily abridged to omit the entire middle section of the song, thus cutting the original 6-minute song to two and a half minutes. The vocals are performed by Renka (蓮花).
This song comes bundled with the Corrin DLC for Super Smash Bros. for Nintendo 3DS and Wii U, where it can be played on Coliseum and Castle Siege, as well as in Smash Run. See below for lyrics. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Fates | ![]() ![]() |
Lost in Thoughts All Alone (Original) [ENG] | The English version of "Lost in Thoughts All Alone". the main theme of Fire Emblem Fates. Directly ripped from Fates, though heavily abridged to omit the entire middle section of the song, thus cutting the original 6-minute song to two and a half minutes. The vocals are performed by Rena Strober.
This song comes bundled with the Corrin DLC for Super Smash Bros. for Nintendo 3DS and Wii U, where it can be played on Coliseum and Castle Siege, as well as in Smash Run. See below for lyrics. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem Fates | ![]() ![]() |
Lost in Thoughts All Alone (for 3DS/Wii U) | A faster orchestral rock remix of the instrumental version of "Lost in Thoughts All Alone".
This song is used in Corrin's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U, which came bundled with them as DLC. Once downloaded, it can be played on Coliseum and Castle Siege, as well as in Smash Run. |
Arrangement Supervisor: Junichi Nakatsuru
Composition: INTELLIGENT SYSTEMS Arrangement: BANDAI NAMCO Studios Inc. |
Fire Emblem Fates | ![]() ![]() |
Lost in Thoughts All Alone (Ultimate) | A second remix of "Lost in Thoughts All Alone", now done in an orchestral dramatic arrangement. The second half incorporates a section of "End of All", the final boss theme. It was arranged by one of the composers of Fire Emblem Fates, Masato Coda. | Arrangement Supervisor: Masato Coda
Composition: INTELLIGENT SYSTEMS Arrangement: designwave co., ltd. |
Fire Emblem Fates | ![]() |
Road Taken (Roar) | Composition: Suikoden 2389 | Fire Emblem: Fates | ![]() | |
The Final Elites | Composition: Intelligent Systems | Fire Emblem: Fates | ![]() | |
Gear Up For... | A remix of the menu theme from Fire Emblem Heroes. It starts off in its original tempo but then quickly speeds up into an energetic arrangement. It was arranged by its original composer, Hiroki Morishita.
This song was previewed on the official website for Super Smash Bros. Ultimate. |
Arrangement Supervisor: Hiroki Morishita
Composition and Arrangement: INTELLIGENT SYSTEMS |
Fire Emblem Heroes | ![]() |
Return to Nifl | Composition: Intelligent Systems | Fire Emblem Heroes | ![]() | |
Fire Emblem: Three Houses Main Theme (JP) | An energetic orchestral/hard rock-hybrid remix of the theme to Fire Emblem: Three Houses that combines "The Edge of Dawn" with the Fire Emblem theme. The Japanese vocals are performed by Caro.
This song is used in Byleth's Japanese reveal trailer for Super Smash Bros. Ultimate and is included in their Challenger Pack as a part of Fighters Pass Volume 1. See below for lyrics. |
Arrangement Supervisor: Akihiro Honda
Vocals: Caro Composition: INTELLIGENT SYSTEMS Arrangement: Cygames, Inc. |
Fire Emblem: Three Houses | ![]() |
Fire Emblem: Three Houses Main Theme (ENG) | An energetic orchestral/hard rock-hybrid remix of the theme to Fire Emblem: Three Houses that combines "The Edge of Dawn" with the Fire Emblem theme. The English vocals are performed by Buttercup.
This song is used in Byleth's English reveal trailer for Super Smash Bros. Ultimate and is included in their Challenger Pack as a part of Fighters Pass Volume 1. See below for lyrics. |
Arrangement Supervisor: Akihiro Honda
Vocals: Buttercup Composition: INTELLIGENT SYSTEMS Arrangement: Cygames, Inc. |
Fire Emblem: Three Houses | ![]() |
Fódlan Winds | The map theme that plays during the Prologue and Chapters 1-5. Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
Blue Skies and a Battle | The map theme that plays during the Chapter 7 mission, "Battle of the Eagle and Lion". Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
Tearing Through Heaven | The map theme that plays during Chapters 8-10. Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
Chasing Daybreak | The map theme that plays during Chapters 13-16 (or Chapters 13-15 in the Crimson Flower route). Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
Between Heaven and Earth | The map theme during the Chapter 17 mission, "To War at Gronder", in the Azure Moon and Verdant Wind routes. It is a somber rearrangement of "Blue Skies and a Battle" as it is a darker revisiting of the "Battle of the Eagle and Lion" mission. Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
Paths That Will Never Cross | The battle theme that plays in missions during Part II when fighting characters Byleth did not recruit or who had left the roster during Part I. Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
The Apex of the World | The map theme that plays during the final missions of the Crimson Flower (Chapter 18 - "The Fight for Fhirdiad") and Azure Moon (Chapter 22 - "Clash at the Imperial Capital") routes during the final battles against Rhea and Edelgard, respectively. The song itself is a dramatic medley of "The Edge of Dawn", "The Crest of Flames", and "Fódlan Winds". Directly ripped from Fire Emblem: Three Houses.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
The Edge of Dawn (Seasons of Warfare) [JP] | The main theme of the game, sung from the perspective of Edelgard von Hresvelg, directly ripped from Fire Emblem: Three Houses. The Japanese vocals are performed by Caro.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. See below of lyrics. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
The Edge of Dawn (Seasons of Warfare) [ENG] | The main theme of the game, sung from the perspective of Edelgard von Hresvelg, directly ripped from Fire Emblem: Three Houses. The English vocals are performed by Buttercup.
It is included in Byleth's Challenger Pack as a part of Fighters Pass Volume 1. See below for lyrics. |
Composition and Arrangement: Nintendo / INTELLIGENT SYSTEMS | Fire Emblem: Three Houses | ![]() |
God Shattering Star | Composition: Intelligent Systems | Fire Emblem: Three Houses | ![]() | |
The Tempest of Seasons | Composition: Intelligent Systems | Fire Emblem: Three Houses | ![]() | |
The Shackled Wolves | Composition: Intelligent Systems | Fire Emblem: Three Houses | ![]() |
Lyrics[]
Lost in Thoughts All Alone (Japanese Romaji)[]
Yurari yurureri
Utakata omoi meguru hakari
Tsutau minasuji
Sono te ga hiraku asu wa
Hikari e te o nobasu
Kegarenaki gin no tsurugi
Madoromi
Omoi o tachikirite
Utau seihitsu
Suishou yawaku hikari chirite
Yami no sariiku akatsuki
Hitori omou
Yukusue ni mayoi tsukare sasurai
Ibara o sono mi ni kizamu mo mata kitto
Musubu ketsu ei
Nakigara umore kuri hatete
Minamo ni utsuru
Wa ga i o dare ga shiru ya
Yurari yurureri
Utakata omoi meguru hakari
Tsutau minasuji
Sono te ga hiraku asu wa
Yurureri yurari
Lost in Thoughts All Alone (English)[]
You are the ocean's gray waves, destined to seek
Life beyond the shore just out of reach,
Yet the waters ever change, flowing like time
The path is yours to climb.
In the white light, a hand reaches through;
A double-edged blade cuts your heart in two
Waking dreams fade away,
Embrace the brand-new day.
Sing with me a song of birthrights and love
The light scatters to the sky above.
Dawn breaks through the gloom, white as a bone
Lost in thoughts all alone
Life is not just filled with happiness, nor sorrow
Even the thorn in your heart, in time it may become a rose.
Sing with me a song of silence and blood
The rain falls, but can't wash away the mud
Within my ancient heart dwells madness and pride
Can no one hear my cry?
You are the ocean's gray waves, destined to seek
Life beyond the shore just out of reach,
Yet the waters ever change, flowing like time
The path is yours to climb.
You are the ocean's gray waves.
Fire Emblem: Three Houses Main Theme (Japanese Romaji)[]
Sutendo gurasu wo tooru hikari
Gin no shokudai kirameite
Naranda egao wa minna mobushikute
Jibun no ibasho ni hodasaneru
Yoake no te wo tori takaku habataku hi made
Yasuragi no yosuga ni mi wo azukete furueteiru
Fire Emblem: Three Houses Main Theme (English)[]
Faint lights pass through colored glass in this beloved place
Silver shines, the world dines, a smile on each face
As joy surrounds, comfort abounds, and I can feel I’m breaking free
For just this moment lost in time, I am finally me
Reach for my hand, I’ll soar away into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days, I fear the Edge of Dawn knowing time betrays
The Edge of Dawn (Seasons of Warfare) [Japanese Romaji][]
Yoake no te wo tori takaku habataku hi made
Yasuragi no yosuga ni mi wo azukete furueteiru
Sutendo gurasu wo tooru hikari
Gin no shokudai kirameite
Naranda egao wa minna mobushikute
Jibun no ibasho ni hodasaneru
Chikara no shirushi ni kogasareta
Sugao wa kamen de kakushita mama de
Na mo naku sakiyuku chiisana hana no yōni
Anata no yokogao itsumo miagetetakatta
Ame ni utareru ishidatami
Nureta senaka wo oikakeru
Furimuku hitomi ni tomadotte
Tsugekaketa uso nomikomu
Kanau hazu no nai yakusoku wa
Kanashii shoujo no negai dakara
Hakanaku kieyuku hitohira no yuki no you ni
Kasukana omoi ga anata ni tsutawaru you ni
Suzu no ne hibiku youna
aoi tsukiakari ni terasarete
Terasu wo wataru kazu ga hoo no hoteri
samasu made wa kono mama de
Kokoro wo irodoru itooshii kono toki no
Subete wo kowasu tame ni tobira wo akete
Yoake no te wo tori takaku habataku hi made
Yasuragi no yosuga ni mi wo azukete furueteru
The Edge of Dawn (Seasons of Warfare) [English][]
Reach for my hand, I’ll soar away into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days, I fear the Edge of Dawn knowing time betrays
Faint lights pass through colored glass in this beloved place
Silver shines, the world dines, a smile on each face
As joy surrounds, comfort abounds, and I can feel I’m breaking free
For just this moment lost in time, I am finally me
Yet still I hide behind this mask that I have become
My blackened heart, scorched by flames, a force I can’t run from
I look to you like a red rose seeking the sun no matter where it goes
I long to stay where the light dwells to guard against the cold that I know so well
As the rain falls on the path, I chase your shadow
I don’t feel a single drop, or the ground below
Then you turn to me and I stop before I know
And the lie upon my lips I let it go
Cross my heart, making vows I know will be betrayed
A sad girl’s pleas live only for a breath and then they fade
My dearest wish is that you’ll know these tender thoughts that only seem to grow
They are as snow, melting away, yet seeking your warmth if only for a day
The blue moonlight cuts across our sight
As pure and clear as a ringing bell, reaching for us in the night
As the wind calms my thoughts, I have strung on this terrace
I feel at peace, carried away by the wind’s song
Open the door and walk away, never give in to the call of yesterday
Memories that made those days sublime, these ruined halls entomb stolen time
Reach for my hand, I’ll soar away into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days, I fear the Edge of Dawn knowing time betrays
Trivia[]
- Fire Emblem is one of five major universes to gain additional music tracks via downloadable content, the other four being Super Mario, The Legend of Zelda, Kirby, and Final Fantasy.
- The main theme to Fire Emblem Awakening can be heard in the beginning of Lucina and Robin's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U, but does not actually appear in the game itself.
- With the inclusion of "Fire Emblem Theme (Heroic Origins)" and "Gear Up For...", Fire Emblem Heroes has become the first mobile game to be represented in Smash Bros.
- Super Smash Bros. Ultimate marks the video game debut for the full version of "The Edge of Dawn (Seasons of Warfare)", as only "The Edge of Dawn" and a shortened snippet of the "Seasons of Warfare" section appears in Three Houses and the full version only appeared in the game's CD soundtrack and iTunes single release.
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