- Note: If you want to listen to the songs, just click on the title.
This is a list of all the Music that is original to the Super Smash Bros. series.
Tracklist[]
Note: All songs that appear in Super Smash Bros. Ultimate play on all Smash Bros. stages.
Title | Description | Details | Game of Origin | Appears In |
---|---|---|---|---|
Opening (Super Smash Bros.) | This is the music for the opening movie of the original Super Smash Bros. One of the main melodies of the song would go on to be reused in future tracks, such as the Final Destination theme from Super Smash Bros. Melee. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
How to Play - Super Smash Bros. | The theme that plays during the "How to Play" movie in the original Super Smash Bros. whenever the player waits on the title screen long enough. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Character Introduction Stage | The song that plays when viewing the Character Data and VS Records menus in the original Super Smash Bros. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Menu Screen | The main menu theme for the original Super Smash Bros. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Character Select / Fighter Selection | The menu theme for the Character Select Screen in the original Super Smash Bros. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Battle Results | The song that plays immediately following the victory fanfare in the results screen after the end of a match in the original Super Smash Bros. The song itself is a fast remix of the "Bonus Game" theme. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Training Mode | The theme to Training Mode in the original Super Smash Bros. It is notably the longest song in the series' history, with a runtime of 9 minutes and 57 seconds.
The song returns for the first time in Super Smash Bros. Ultimate, but has been heavily abridged, now having a runtime of about 1 minute and 49 seconds. |
Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Bonus Game | The song that plays during the bonus games (Break the Targets, Board the Platforms, and Race to the Finish) in 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Duel Zone | The song that plays during the battle against the Fighting Polygon Team on Battlefield during the 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Meta Crystal | The song that plays during the match against Metal Mario on Meta Crystal during the 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Ending Point / Final Destination - Super Smash Bros. | The song that plays in the final battle against Master Hand on Final Destination during the 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Staff Roll / Credits - Super Smash Bros. | The theme for the end credits after completing the 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. | |
Credits - Super Smash Bros. (Brawl) | A fast-paced techno remix of "Staff Roll" from the original Super Smash Bros. that debuted in Super Smash Bros. Brawl. | Arrangement Supervisor: Yusuka Takahama
Composition: HAL Laboratory Arrangement: TARGET ENTERTAINMENT INC. |
Super Smash Bros. | |
Credits - Super Smash Bros. (for 3DS/Wii U) | A faithful orchestral cover of "Staff Roll" from the original Super Smash Bros. that debuted in Super Smash Bros. for Nintendo 3DS and Wii U. | Arrangement Supervisor: Ryo Nagamatsu
Composition: HAL Laboratory Arrangement: Nintendo |
Super Smash Bros. | |
Opening - Super Smash Bros. Melee | This can be considered the main theme of Super Smash Bros. Melee as it plays during the opening movie and its melody is the main motif of several other tracks in the game.
When viewing this song in Melee's Sound Test, all sound effects and vocal lines from the movie can be heard. However, for the first time in Super Smash Bros. Ultimate, all the sound effects have been removed, thus making the full clean instrumental available for the first time. |
Composer: Shogo Sakai
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. Melee | |
Opening - Super Smash Bros. Melee (Brawl) | This song is a faithful orchestral remake of the main theme for Super Smash Bros. Melee, specifically the one heard in its opening movie.
In Brawl's Classic Mode, this track will always play in Round 11 during the free-for-all match. |
Composer: Kentaro Ishizaka
Composition and Arrangement: HAL Laboratory |
Super Smash Bros. Melee | |
Metal Battle | A fittingly heavy metal track that plays during a match against a metal character in Classic Mode, or against Metal Mario and Metal Luigi in Adventure Mode. Both will occur only in Battlefield. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Battlefield - Super Smash Bros. Melee | The theme for Battlefield during regular matches and in Classic Mode against non-metal opponents.
The track also plays in the battle against the Fighting Wire Frames in Adventure Mode and during Race to the Finish. |
Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Battlefield - Super Smash Bros. Melee (for 3DS/Wii U) | An intense orchestral remix of Melee's Battlefield that debuted in Super Smash Bros. for Nintendo 3DS and Wii U, where it is known as Menu (Melee): Ver. 2. | Arrangement Supervisor: Nobuko Toda
Composition: HAL Laboratory Arrangement: FILM SCORE LLC |
Super Smash Bros. Melee | |
Final Destination - Super Smash Bros. Melee | The theme for Final Destination during regular matches and in the penultimate battle against Bowser in Adventure Mode.
The song itself is an orchestral climactic remix of "Staff Roll" from the original Super Smash Bros. The song is later reused as the boss battle theme for Giga Bowser. |
Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Menu - Super Smash Bros. Melee | The default menu theme from Super Smash Bros. Melee, known as "Menu 1". | Composer: Hirokazu Ando
Composition and Arrangement: HAL Laboratory |
Super Smash Bros. Melee | |
Menu - Super Smash Bros. Melee (Brawl) | This song is a new rendition of Melee's default menu theme.that debuted in Super Smash Bros. Brawl. Compared to the original, it is much more orchestral with a very airy and triumphant mood.
During The Subspace Emissary, it plays in the very beginning of the story, during the match against Mario and Kirby on the Midair Stadium. |
Composer: Motoi Sakuraba
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. Melee | |
Menu 2 - Super Smash Bros. Melee | The alternate menu theme that debuted in Super Smash Bros. Melee and has returned for all subsequent sequels. It is traditionally a secret song and is always unlocked after acquiring every character. In Melee, it has a random chance of playing on the main menu after startup. | Composer: Shogo Sakai
Composition and Arrangement: Nintendo and HAL Laboratory |
Super Smash Bros. Melee | |
Menu 2 (Brawl Version) | A remaster of Super Smash Bros. Melee's "Menu 2" that is exclusive to Brawl. The instrumentation is much more pronounced and of higher quality, featuring new synths and the addition of a prominent slap bass. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
How to Play - Super Smash Bros. Melee | The theme that plays during the "How to Play" movie in the original Super Smash Bros. Melee whenever the player waits on the title screen long enough. The song has since been reused in the "How to Play" movies in the subsequent sequels. It is also available in each game's in the Sound Test (except for Brawl). | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
How to Play - Super Smash Bros. Melee (Ultimate) | An intense orchestral remix of the song that plays in Melee's "How to Play" movie. The new rendition features instrumentation from a choir and strings as well as a new melody in the second half.
This song was previewed on the official website for Ultimate. |
Composer: Shogo Sakai
Composition and Arrangement: HAL Laboratory |
Super Smash Bros. Melee | |
Targets! | The theme for the Break the Targets! and Home-Run Contest modes. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Multi-Man Melee 1 | This track is one of two themes that can play in Multi-Man Melee, as well as the alternate song that can play on Battlefield. The song itself is a hard synth-rock of Melee's main theme. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Multi-Man Melee 2 | This track is one of two themes that can play in Multi-Man Melee, as well as the alternate song that can play on Final Destination. Much like "Multi-Man Melee 1", it is a remix of Melee's theme; compared to the first version, however, it is more upbeat and more faithful to the original track. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
All-Star Intro | The song that plays when inside the All-Star Rest Area in Melee's All-Star Mode.
Though it is labeled as a Smash-original composition, in actuality it is a remix of the "Save Area" track from Kirby Super Star, another game directed by Masahiro Sakurai and developed by HAL Laboratory. |
Composer: Jun Ishikawa
Composition and Arrangement: HAL Laboratory |
Kirby Super Star / Super Smash Bros. Melee | |
Tournament 1 and Tournament 2 | Both tracks serve as the theme for Melee's Tournament Mode. Inbetween matches, one of them can play and have an equal chance of doing so. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Trophy | The song that plays in events and modes relating to Trophies (outside of viewing them in the gallery). These include the Lottery, the Snag the Trophies bonus game, and the Trophy Tussle events. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Classic Intro | A short suspenseful jingle that plays when introducing the next opponent in Classic Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Stage Clear 1 and Stage Clear 2 | Two short triumphant jingles that play after completing a round in Classic Mode or Adventure Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Continue | A short somber jingle that plays after being offered to continue after losing a match in Classic Mode or Adventure Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Game Over | A short suspenseful jingle that plays after choosing "No" when offered to continue after losing a match in Classic Mode or Adventure Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Super Smash Bros. Brawl Main Theme | This song is the main theme of Super Smash Bros. Brawl. It can be heard in the opening movie and the end credits of The Subspace Emissary. Its main melody is also used as the main motif for several Brawl tracks.
The lyrics were written by Masahiro Sakurai and translated by Taro Yamashita. The vocals were performed by Ken Nishikiori (Tenor) and Oriko Takanashi (Soprano). See below for lyrics. This song was previewed on the official website for Super Smash Bros. Brawl. |
Composer: Nobuo Uematsu
Arrangement Supervisor: Shogo Sakai Conductor: Taizo Takemoto Composition: SMILE PLEASE CO. Ltd Arrangement: HAL Laboratory Lyrics: Sora Ltd. |
Super Smash Bros. Brawl | |
Menu - Super Smash Bros. Brawl | The default menu theme for Super Smash Bros. Brawl. It also plays in the second part of the Midair Stadium level and in the cutscene following The Ruined Hall level in The Subspace Emissary. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Battlefield - Super Smash Bros. Brawl | The theme for Battlefield during regular matches. It is a fast-paced orchestral arrangement of Brawl's main theme.
The track also plays in The Subspace Emissary, specifically in the levels The Lake Shore, The Canyon, and the Subspace Bomb Factory (Part II). |
Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Battlefield Ver. 2 - Super Smash Bros. Brawl | The alternate theme for Battlefield during regular matches. Compared to the first version, this arrangement takes a more acoustic approach to Brawl's main theme. The instrumentation features acoustic guitar, electric guitar, flute, and light percussion. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Final Destination - Super Smash Bros. Brawl | The main theme for Brawl's Final Destination during regular matches as well as in the final battle against Master Hand and Crazy Hand in Classic Mode.
The song itself is a climactic and powerful hard rock/orchestral-hybrid remix of Brawl's main theme. Its arrangement is meant to synchronize with the background sequence of Final Destination, with the different sections of the song matching each location. The first verses of the lyrics can also be heard in the beginning of the song, now being sung by an all-male choir. |
Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Online Practice Stage - Super Smash Bros. Brawl | An acoustic rendition of Brawl's theme that plays on the game's Online Practice Stage. Its instrumentation simply consists of acoustic guitar and very light percussion. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Results Display Screen - Super Smash Bros. Brawl | An original track that plays in the Results screen after the victor's fanfare has played. The instrumentation has a triumphant feel that consists of strings, piano, brass, and percussion. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Tournament Registration | An original synth track that plays when setting up in the Tourney and Rotation modes. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Tournament Grid | The song that plays when viewing the arrangement of the Tourney's bracket. The song itself is a variant of "Tournament 1" from Melee. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Tournament Match End | An original track that plays after the Tourney winner's fanfare has played. The song itself is a variation of "Tournament Registration". | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Classic: Results Screen (Brawl) | An original triumphant orchestral track that plays after completing a round of Classic Mode or All-Star Mode as well as a level of The Subspace Emissary. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
All-Star Rest Area (Brawl) | A relaxing variation of Brawl's main theme that plays in the All-Star Rest Area inbetween matches in All-Star Mode and Boss Battles Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Home-Run Contest | A small excerpt of "Staff Roll" from the original Super Smash Bros. that serves as the theme for Home-Run Contest. As the track is very short, it will not loop and instead transition into continuous silence. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Boss Battle - Super Smash Bros. Brawl | The theme for Boss Battles Mode, as it plays when fighting all of the bosses (except for Master Hand, Crazy Hand, and Tabuu). The song itself is a remix of "Menu 1" from Super Smash Bros. Melee. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Trophy Gallery | A lounge remix of Brawl's main theme that plays in the Trophy Gallery and Trophy Hoard modes. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Sticker Album / Album / Chronicle | A whimsical remix of Brawl's main theme that plays in the Sticker Album, Album, and Chronicle modes. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Coin Launcher | A relaxing remix of Brawl's main theme that plays in the Coin Launcher mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Stage Builder | A simple variation of Brawl's main theme that plays in its Stage Builder mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Target Smash!! | An upbeat fast-paced remix of Brawl's main theme that plays in its Target Smash!! mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Cruel Brawl | A dramatized variant of Brawl's main theme that serves as the main theme for Cruel Smash. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Menu - Super Smash Bros. for 3DS/Wii U (3DS version / Wii U version) | The default menu theme for Super Smash Bros. for Nintendo 3DS and Wii U, with slight variations between the two versions in both length and instrumentation. | Arrangement Supervisor: Junichi Nakatsuru
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Battlefield - Super Smash Bros. for 3DS/Wii U | The default theme for 3DS/Wii U's Battlefield that also serves as the game's main theme, as it plays in the opening movie of the Wii U version. | Arrangement Supervisor: Keiki Kobayashi
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Final Destination - Super Smash Bros. for 3DS/Wii U | The default theme for 3DS/Wii U's Final Destination. It is a dramatic remix of the game's theme. | Arrangement Supervisor: Torine
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Results Screen - Super Smash Bros. for 3DS/Wii U | Plays on the Results screen after the victor's fanfare has played in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. The song itself is a remix of "Fighter Selection" from the original Super Smash Bros. | Arrangement Supervisor: Hiroyuki Kawada
Composition: HAL Laboratory, Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Multi-Man Smash | An electronic remix of 3DS/Wii U's theme that serves as the main theme for Multi-Man Smash.
This song was previewed on the official website for Super Smash Bros. for Nintendo 3DS and Wii U. |
Arrangement Supervisor: Yoshihito Yano
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Final Destination Ver. 2 | The alternate theme for 3DS/Wii U's Final Destination. The song itself is a heavy metal remix of the game's theme. | Arrangement Supervisor: Junichi Nakatsuru
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Hand - Super Smash Bros. for 3DS/Wii U | The boss battle them when facing off against Master Hand and/or Crazy Hand in Classic Mode and Special Orders. It is a climactic remix of 3DS/Wii U's main theme with rapid heavy percussion and a guitar solo near the end. | Arrangement Supervisor: LindaAI-CUE
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Core | The boss battle theme when fighting Master Core's forms (with the exception of Master Fortress in the Wii U version). The beeping noises heard in the song are in Morse Code that spell out "MASTER CORE". | Arrangement Supervisor: LindaAI-CUE
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Fortress: First Wave | A dark and eerie original composition that plays in the first half of the battle against Master Fortress in Super Smash Bros. for Wii U. | Arrangement Supervisor: LindaAI-CUE
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Fortress: Second Wave | A much faster and intense original composition that plays in the second half of the battle against Master Fortress in Super Smash Bros. for Wii U. | Arrangement Supervisor: LindaAI-CUE
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Classic: Map (3DS version / Wii U version) | An original track that plays in the Map of Classic Mode, with both versions being a different variation of each other. | Arrangement Supervisor: Junichi Nakatsuru
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Classic: Results Screen | An original track that plays after finishing a match in Classic Mode or All-Star Mode. | Arrangement Supervisor: Rio Hamamoto
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Classic: Final Results | A piano arrangement of 3DS/Wii U's main theme that plays after completing Classic Mode or All-Star Mode. | Arrangement Supervisor: Torine
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Classic: Failure | An original track that plays after losing a match or quitting Classic Mode or being defeated in All-Star Mode. | Arrangement Supervisor: Rio Hamamoto
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Orders: Ticket Selection | An original track that plays when choosing a ticket in Master Orders. | Arrangement Supervisor: Torine
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Master Orders: Reward | An original track that plays after completing a ticket in Master Orders. It is a short triumphant remix of 3DS/Wii U's main theme. | Arrangement Supervisor: Katsuro Tajima
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Crazy Orders: Ticket Selection | An original track that plays when choosing a ticket in Crazy Orders. It is a variation of "Master Orders: Ticket Selection". | Arrangement Supervisor: Torine
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Crazy Orders: Final Battle Victory | An original track that plays after defeating Crazy Hand and beating a session of Crazy Orders. It is a short triumphant remix of 3DS/Wii U's main theme. | Arrangement Supervisor: Torine
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Crazy Orders: Final Battle Defeat | An original track that plays after failing to beat a session of Crazy Orders. It is a short remix of 3DS/Wii U's main theme. | Arrangement Supervisor: Rio Hamamoto
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Events | An original track that plays in Events and Tourney Mode in the Wii U version. | Arrangement Supervisor: Katsuro Tajima
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Smash Tour: Map | An original track that plays on the map/board of Smash Tour. | Arrangement Supervisor: Hiroki Hashimoto
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Online Practice Stage - Super Smash Bros. for 3DS/Wii U | The song that plays in 3DS/Wii U's Online Practice Stage. It is an acoustic remix of the game's main theme. | Arrangement Supervisor: Taku Inoue
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
All-Star Rest Area - Super Smash Bros. for 3DS/Wii U | A relaxing variation of 3DS/Wii U's main theme that plays in the All-Star Rest Area inbetween matches in All-Star Mode. | Arrangement Supervisor: Taku Inoue
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Target Blast | A ten-second song that plays once players start to hit the bomb in Target Blast. Much like the Home-Run Contest theme, it will not loop and instead transition into total silence. | Arrangement Supervisor: Hiroki Hashimoto
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Gallery/Hoard | A relaxing remix of 3DS/Wii U's main theme that serves as the theme to the Gallery and Trophy Hoard. | Arrangement Supervisor: Yoshinori Hirai
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Trophy Shop | A quirky remix of 3DS/Wii U's main theme that serves as the theme to the Trophy Shop. | Arrangement Supervisor: Hiroyuki Kawada
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Trophy Rush | A frantic fast-paced remix of 3DS/Wii U's main theme that serves as the theme to Trophy Rush. | Arrangement Supervisor: Katsuro Tajima
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Replay/Album/Records | A flamenco remix of 3DS/Wii U's main theme that plays in Replays, Album, and Records. | Arrangement Supervisor: Yoshinori Hirai
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
StreetSmash | A chiptune remix of 3DS/Wii U's main theme that serves as the theme to StreetSmash in the Nintendo 3DS version. | Arrangement Supervisor: Taku Inoue
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS | |
Tournament: Registration | An original track that plays when setting up a Tournament in the Wii U version. The song itself is an recruitment-style rendition of 3DS/Wii U's main theme. | Arrangement Supervisor: Yoshinori Hirai
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Tournament: Final Results | An original track that plays after the Tournament winner's fanfare has played. The song itself is a triumphant variation of 3DS/Wii U's man theme. | Arrangement Supervisor: Yoshinori Hirai
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Tournament: Spectating | An original track that plays when waiting to spectate a Tournament match. The song itself is a triumphant variation of "Events". | Arrangement Supervisor: Katsuro Tajima
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Wii U | |
Credits - Super Smash Bros. for 3DS/Wii U | The end credits of Classic Mode from 3DS/Wii U.
It is a medley that consists of the opening theme to the original Super Smash Bros., the opening and menu theme of Melee, the main theme of Brawl, and the main theme of 3DS and Wii U. |
Arrangement Supervisor: Torine
Composition and Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. for Nintendo 3DS and Wii U | |
Lifelight (JP) | The Japanese version of the Super Smash Bros. Ultimate's main theme. It plays during the opening movie and the credits of World of Light's true ending. The lyrics are performed by Erina Koga.
This song was previewed on the official website for Ultimate. See below for lyrics. |
Composition and Arrangement Supervisor: Hideki Sakamoto
Lyrics Supervisor: Masahiro Sakurai Composition and Arrangement: noisycroak Co., Ltd. |
Super Smash Bros. Ultimate | |
Lifelight | The English version of the Super Smash Bros. Ultimate's main theme. It plays during the opening movie and the credits of World of Light's true ending. The lyrics are performed by Abby Trott.
This song was previewed on the official website for Ultimate. See below for lyrics. |
Composition and Arrangement Supervisor: Hideki Sakamoto
Lyrics Supervisor: Masahiro Sakurai Lyrics Translation: Eric Smith & Ryan N. Kelley Composition and Arrangement: noisycroak Co., Ltd. |
Super Smash Bros. Ultimate | |
Menu - Super Smash Bros. Ultimate | The default menu theme for Super Smash Bros. Ultimate. The song itself is an orchestral rock remix of "Lifelight". | Arrangement Supervisor: Junichi Nakatsuru
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Battlefield - Super Smash Bros. Ultimate | The default music for Ultimate's Battlefield. The song itself is an orchestral remix of "Lifelight". | Arrangement Supervisor: Junichi Nakatsuru
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Final Destination - Super Smash Bros. Ultimate | The default music for Ultimate's Final Destination. The song itself is a dramatic remix of "Lifelight". The composition is a palindrome, as it plays the main melody both forwards and backwards. | Arrangement Supervisor: Yu Sugimoto
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Mob Smash | The default music for Mob Smash. The song itself is a fast-paced remix of "Lifelight". | Arrangement Supervisor: Yoshihito Yano
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Classic Mode: Mural | Plays during the intensity selection for Classic Mode. It is an ancient-themed remix of "Lifelight". | Arrangement Supervisor: Yusuke Yamauchi
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Classic Mode: Defeat | A somber piano-only arrangement of "Lifelight" that plays when the player loses a round in Classic Mode or a Spirit Battle. | Arrangement Supervisor: Torine
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Classic Mode: Final Results | A triumphant remix of "Lifelight" that plays after beating Classic Mode or a Spirit Battle. | Arrangement Supervisor: Rio Hamamoto
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Classic Mode: Bonus Stage | A frantic techno remix of "Lifelight" that plays during Classic Mode's Bonus Round. | Arrangement Supervisor: Takafumi Sato
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Master Hand - Super Smash Bros. Ultimate | Plays when fighting against Master Hand by himself in Classic Mode and World of Light. | Arrangement Supervisor: LindaAI-CUE
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Crazy Hand - Super Smash Bros. Ultimate | Plays when fighting against Crazy Hand by himself in Classic Mode and World of Light. | Arrangement Supervisor: LindaAI-CUE
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Master Hand/Crazy Hand | Plays when fighting against the Hands together in Classic Mode. | Arrangement Supervisor: LindaAI-CUE
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Main Theme Piano Solo | A piano solo performance of "Lifelight" played by its composer, Hideki Sakamoto. Plays during the end credits of World of Light and collecting the rewards in Classic Mode. | Arrangement Supervisor: Hideki Sakamoto
Composition and Arrangement: noisycroak Co., Ltd. |
Super Smash Bros. Ultimate | |
Free the Spirit! | A short, light, and airy original track that plays while freeing a Spirit from its puppet fighter after a Spirit Battle on the Spirit Board. | Arrangement Supervisor: Yusuke Kudo
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Spirits: Collection | A more relaxing rendition of "Lifelight". It plays while viewing the Spirits collection. | Arrangement Supervisor: Yoshinori Hirai
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Spirits: Inventory/Items | A light orchestral remix of "Lifelight". It plays when viewing the Inventory. | Arrangement Supervisor: Yusuke Yamauchi
Composition: noisycroak Co.,Ltd Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Tourney: Battle List | An original track that plays before a battle begins in Squad Strike or inbetween matches in Tourney Mode. | Arrangement Supervisor: Yusuke Yamauchi
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Tourney: Winner Announcement | An original track that plays after a character (Player, CPU or amiibo) wins a match in Squad Strike or Tourney Mode. | Arrangement Supervisor: Katsuro Tajima
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Training | An acoustic remix of "Lifelight" that plays during Training mode. | Arrangement Supervisor: Takafumi Sato
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Vault | A lounge remix of "Lifelight" that plays while viewing the Vault. | Arrangement Supervisor: Yoshinori Kawamoto
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Shop | A muzak remix of "Lifelight" that plays while viewing the Shop. | Arrangement Supervisor: Yoshinori Kawamoto
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Practice Fights | A percussive remix of "Lifelight" that plays inbetween online matches. | Arrangement Supervisor: Yu Sugimoto
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate | |
Spectate | A fanfare-styled theme that plays on the Spectate menu. | Arrangement Supervisor: Rio Hamamoto
Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. |
Super Smash Bros. Ultimate |
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