- This article is about Marin's appearance in Super Smash Bros. Infinite. For other uses, see Marin.
“ | Smash Infinite flavor text | ” |
—Description from the Super Smash Blog. |
Marin is a playable character in Super Smash Bros. Infinite. She was officially revealed during a Nintendo Direct on August, 20XX. Marin is classified as Fighter #97.
Yuko Natsuyoshi, who provided the voice for Marin in The Legend of Zelda: Link's Awakening for Nintendo Switch, reprises her role, providing wholly original clips for the character.
Attributes[]
Strengths[]
Weaknesses[]
Summary[]
Moveset[]
Normals | |||||
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Jab | Sea Bell Bash | Damage 4% 6.2% (Gohei) 3.2% (Rapid Jab) | |||
Marin takes her Sea Bell out. She swings her bell forward once followed by a return swing. She then heaves it down in a comical fashion as it clangs and chimes back and forth, with everyone within the sound of her bell taking damage. This last part can be infinitely pulled off as long as the player keeps mashing A. | |||||
Dash | Pegasus Boot Bell Dash | Damage 10% | |||
While running with her Pegasus Boots, the Bell has a blade of water coming out of it. She stabs forward with the Bell, nearly falling over. She has the Pegasus Boots equipped in this Attack. | |||||
Forward Tilt | Sea Bell Swing | Damage 6% | |||
Marin swings forward with her Bell diagonally, the Bell is emitting water. | |||||
Up Tilt | Hookshot Catch | Damage 16% | |||
Marin takes the Hookshot, which is specifically modelled after the Switch version of Link’s Awakening's Hookshot, and throws it vertically above her with quite the pouted face, with the maximum reach being quite shorter than that of Joker's Hookshot. If the Hook hits someone, it grabs the opponent, and as Marin pulls them down full-force, they get dragged towards below Marin and get slammed onto the ground. The opponent gets launched above her with low ending lag and knockback, making it a reliable combo starter. This does not work as a tether recovery. If Marin misses this move, she gets faced with quite the endlag, as she still has to pull the hookshot to her. | |||||
Down Tilt | Animal Kick | Damage 4% | |||
Marin crouches and performs a kneeling low-level roundhouse kick with her Pegasus Boots equipped. It is Marin’s fastest tilt attack, though it mostly serves as a fast safe poke. | |||||
Smash Attacks | |||||
Forward Smash | Magical Rod Blast | Damage: 13% 29% 6% 9% | |||
Marin takes out the Magical Rod item and fires a powerful short-range explosion of purple fire from it. As she charges up the attack, she seems a bit worried as she's not accustomed to using the weapon in battle, and is a bit scared of what could come out of it. Strong, but has noticeable ending lag, so despite it being a disjointed hitbox, it is not as safe as one would assume. This is one of her most reliable KO options. The design of the Magical Rod primarily takes inspiration from its design in the Link's Awakening remake, although being a bit longer. | |||||
Up Smash | Magic Powder Blast | Damage: 2% 4% 18.4% 27.9% | |||
Marin takes a bag of magical powder and spreads it in an arc above her head. The powder itself may not seem much but once it makes contact with an opponent, it catches fire and creates a large explosion! The unique effect of this attack is that it causes the entirety of the powder to explode. Given its wide arc trail, an opponent who is hit by the explosion from the front can almost instantaneously be hit by the attack from behind Marin. | |||||
Down Smash | Smash Wave | Damage: 5% 10% 16% 20.9% | |||
Marin Slams her bell towards the ground, which summons a medium-sized splash of water right in front of her. Both her bell and the splash contain hitboxes, and it is very possible to get hit by both simultaneously, and in that case the damage of the splash would be the one that would apply. | |||||
Aerial Attacks | |||||
Neutral Aerial | Ocean Twist | Damage: 9% | |||
Marin Twirls elegantly in the air with water emanating from her. If the player chooses so, Marin can hop forward and perform this again to pull off a juggle | |||||
Forward Aerial | Air Bell Slam | Damage 6% | |||
Marin releases her anger by using all of her force to swing her bell downwards in front of her. This causes a Meteor Smash if the opponent is hit at the tip of her Sea Bell. The startup is somewhat slow, similar to that of Mario’s F-Air. | |||||
Back Aerial | Surf Kick | Damage 4% 13% (tipper) | |||
Marin kicks behind her. This kick is infused with water, while being equipped with the Pegasus Boots, with waves emanating around her leg. It has a slight tipper on the end of her foot. | |||||
Up Aerial | Air Bell Swing | Damage 6% | |||
Marin Swings the Bell upwards in an arc motion. The bell is emitting water in an elegant manner. This causes 6% damage with medium knockback. Juggling the opoonent by jumping and performing the move again is possible. | |||||
Down Aerial | Air Bell Pop | Damage 12% | |||
Marin, with her Sea Bell, puts a bubble right beneath her that instantly pops, and due to the sheer pressure escaping from the Bell, Marin floats slightly, giving her a bit more reach. While having the reach, it has some endlag, making it not very safe if it’s missed. | |||||
Throws | |||||
Grab | Syrf Harp | Damage 0% | |||
Marin uses her Surf Harp to create a splash of water on the ground that pushes the opponent towards her, which then ensnares the opponent, allowing Marin to continue with pummels and throws. The Surf Harp she uses is based on the one from the Link's Awakening remake. | |||||
Pummel | Surf's Harp Melody | Damage 1.3% | |||
While still equipped with her harp, Marin strums the strings, which strengthens the waves, lightly damaging the opponent. | |||||
Forward Throw | Wave Throw | Damage 9% | |||
Marin plays all strings on her harp, which commands the waves to engulf the opponent and throw them forward. Although the knockback is on the weaker side, it is optimal for combos as Marin can perform any aerial attack to follow up with it, as the enemy gets launched in a slight curve. | |||||
Back Throw | Surf Glissando | Damage 10% | |||
Marin plays a backwards Glissando on her harp, following through with her arm ending up behind her. The waves follow the motion of her arm and match the angle that her arm follows through too. | |||||
Up Throw | Melody Throw | Damage 9.5% | |||
Marin strums her harp and a fountain of water launches the opponent upwards. | |||||
Down Throw | Tsunami Slam | Damage 6% | |||
With a single flick on her harp, Marin commands the waves to slam the opponent on the ground. This bounces the opponent above Marin, which opens up a lot of combo options (D-Throw to U-Tilt, as an example). | |||||
Misc Attacks | |||||
Floor Attack | Sea Bell Spin | Damage 7% | |||
As Marin rises up, she takes her trusty Sea Bell out and spins once. | |||||
Ledge Attack | Marin's Slide | Damage 9% | |||
Marin slides along the ground and shoves everything in front of her away with her hands. Similar to Isabelle’s Edge Attack. |
Special Moves[]
Marin’s Special Moves | |||
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Standard Special | Legend of Songs | ||
Pressing the special attack button will cause Marin to pull out her Surf Harp, and 6 empty rectangles would appear above her. During this time, Marin can’t move during this but can cancel out by hitting the Neutral Special again. Please note that attacking out this in the middle of battle results in a significant attack startup lag, since you will have to input the entire song. When initiating the harp sequence, players can input the control stick to the right, left, up or down which will initiate a song, these directions would appear within the empty rectangles when inputted. Please note doing this attack while in the air and over the ledge can result in a self-destruct if not performed quickly enough. While Marin is technically from Link’s Awakening, she has appeared in various Zelda games in different forms and names. One such form is Malon from Ocarina of Time. It’s fitting that she would be able to use music from these games to use in battle. Once the first 6 notes have been played, Marins performs the move she's chosen as the rest of the song she played quietly plays out in the distance. She has a total of 11 songs pulled from various Zelda games. | |||
Side Special | Sea Bubble | ||
Marin releases a watery bubble, its course of trajectory heavily depends on what side you tilt the Side-Special. If held to the side in the center, it will follow a completely horizontal path, if tilting upwards the sea bubble will slowly follow an upward arc, opposite applies to tilting it a bit downwards. Compared to other projectiles, it is only a bit slower to get out. | |||
Up Special | Cucco Wings | ||
Marin rapidly takes out a Cucco and lifts it above her. The Cucco flies upward while carrying Marin with all of its power before getting visibly tired and slowly falling to the ground. It is maneuverable and covers a decent amount of vertical and horizontal distance depending on how it is maneuvered. Once Marin either lands with the Cuccoo in her hands, or once the Cucco gets tired, the Cucco would simply flap out of her hands and vanish away. | |||
Down Special | Conch Horn | ||
Marin takes the Conch Horn out and starts playing on the conch shell. As she leans a bit forward facing the screen while blowing it, coming out the other side of the Horn comes a big sound that takes form around her. This results into all her water attacks getting slightly buffed (a 1.2% multiplier in both damage and knockback) for around 15 seconds, this multiplier cannot stack and if performed again within the 15 seconds it will not be applied. This move takes a while to get out, and everyone caught in the sound gets dealt 8% damage, with medium knockback. To give an idea, it kills around 90% at the ledge. This horn is based on one of the eight instruments in Link's Awakening. | |||
Final Smash | Ballad of the Wind Fish | ||
Marin will call forth a splash of water that will transport the opponent caught in it into a cutscene. (8%)
The cutscene will be reminiscent of the ending of Link's Awakening. Marin will play the 8 instruments near a sleeping Wind Fish, causing it to wake up. Its awakening will cause the dream world to disappear, and the opponent to disappear along with it in a light. Marin is returned to gameplay, where she wipes her eyes groggily, and the opponent is sent flying. (46%, instant KO at >100%) |
Taunts[]
- Up Taunt: Marin waves her bell up high and waves it back and forth which causes it to clang.
- Down Taunt: She does a cute curtsey to the opponent and giggles.
- Right Taunt: She takes out her Harp and strums it quickly while singing a few bars.
- Left Taunt: Does a spin and then laughs before adjust the flower in her hair as it slips off slightly.
On-Screen Appearance[]
- Marin is seen sleeping and then wakes up, yawns, and readies herself.
Idle Poses[]
- Marin fluffs her dress.
- Giggles to herself
Victory Poses[]
- Marin turn her back against the screen as she fades in, she then notices the camera and turn around as she waves her hand. Based on the ending of Link's Awakening on the Gameboy Color.
- Marin plays her harp whilst sitting on a rock
- Marin plays a song on her harp while the Wind Fish flies overhead.
In competitive play[]
To be added
Classic Mode: The Ocean Maiden[]
All opponents are against fantasy-based characters in a seaside setting which is a reference to the ocean-focused theme of Link's Awakening. Also, every character comes equipped with one item from Legend of Zelda from the start of the match.
Round | Opponent | Stage | Music | Notes | References | |||
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1 | Tortimer's Island | Prelude (Ablaze) | Opponent is equipped with a Beetle. | Robin is from Fire Emblem, an RPG made by Nintendo with Tortimer's Island being the tropical getaway of Tortimer from Animal Crossing. | ||||
2 | Dark | Great Bay | A Ship in a Stormy Sea | Opponent is equipped with a Cucco. | Pyra is from the RPG series Xenoblade Chronicles while Great Bay was a location from The Legend of Zelda: Majora's Mask. | |||
3 | Red | Delfino Plaza | Swear to My Bones | Opponent is equipped with a Bombchu. | Joker appears in the RPG series that has a long-standing history with the fantasy genre Persona which is a spin-off from Shin Megami Tensei. Delgino Plaza was the tropical location of Super Mario Sunshine. | |||
4 | Wuhu Island (Beach Phase) | Don't Speak Her Name | Opponent is equipped with a Gust Bellows. | Like Robin, Lucina is from Fire Emblem while Wuhu Island is the location of Wii Resort. | ||||
5 | Pirate Ship | Aqaurius | Opponent is equipped wih a Spinner. | Simon is from the gothic fantasy series Castlevania series while the Pirate Ship is yet another Zelda stage from The Wind Waker which featured a world that weas a near-endless ocean. | ||||
6 | N. Sanity Beach | Aino Uta | Opponent is equipped with the Bunny Hood | Olimar is from the fantasy series Pikmin while N. Sanity Beach is from Crash Bandicoot. | ||||
BONUS | Break the Targets! | |||||||
FINAL | Koholint Island | Tal Tal Heights | Opponent is equipped with a Fairy Bottle |
Palette Swaps[]
Blue | Largely based off her appearance in the DLC of The Legend of Zelda: Hyrule Warriors. |
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Yellow | Colors are based off Princess Zelda. |
Green | Colors are based of Saria from Ocarina of Time. |
White | Colors are based of Malon from Ocarina of Time. |
Grey | Based on Midna from Twilight Princess. |
Red | Possibly based on Din from Oracle of Seasons. |
Orange | |
Cyan | Possibly based on Naryu from Oracle of Ages. |
Purple | Based on Lana from Hyrule Warriors. |
Pink | Based on Princess Zelda from Twilight Princess. |
Magenta | Based on Tracy of Link's Awakening. |
Black | Based on the dark color schemes found in the Legend of Zelda roster. |
External links[]
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