Super Smash Bros. Infinite Wiki

! The Smashboards thread and Wikia will be deleted in 24 hours. This will also include the Infinite thread. !

READ MORE

Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
Advertisement
This article is about Master Hand's playable appearance in Super Smash Bros. Infinite Beyond. For other uses, see Master Hand.
Channel your inner boss as you take control of the Master Hand. You now have the power of the Smashverse in your grasp and it's time to finally take control of what is rightfully yours. All of the iconic attacks that made Master Hand famous are yours such as his Finger Beams, Finger Snaps, and more!
—Description from the Super Smash Blog.

Master Hand is a playable character in Super Smash Bros. Infinite Beyond, and the only downloadable fighter in the game. He was revealed on the official Super Smash Bros. Infinite Twitter page on November 13th, 202X as a pre-order fighter similar to Piranha Plant and King Boo. Master Hand is classified as Fighter #119.

Xander Mobus, who has voice provided Master Hand since Super Smash Bros. for Nintendo 3DS & Super Smash Bros. for Wii U, reprises his role for all versions of Super Smash Bros. Infinite Beyond, with a combination of recycled and original lines.

Attributes[]

Strengths[]

Weaknesses[]

Summary[]

Attributes[]

Ground Attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Attacks[]

Moveset[]

Ground Attacks[]

Normal[]

Smash Attacks[]

Other attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Moves[]

Master Hand’s Special Moves
Standard Special Finger Bullet
  A chargeable, aimable projectile stance. Master Hand can aim up or down before firing a burst of 3 shots from his fingers. Each bullet deals 5% has medium-low knockback, and travels very quickly, too.
Side Special Slap
Master Hand will reel back and then launch himself half the distance of FD while slapping the opponents. It does more damage to opponents who get hit with the slap at the tail-end of the attack with more launch.
Up Special Airplane
 This differs from the original one as it will work in a manner similar to Fire Fox but has more directional movement like Mach Tornado. Master Hand still does the Devil Horns as he moves with the two tips of the fingers having more damage output than the rest. The backside of the "exhaust" can deal collateral fire damage.
Down Special Finger Beams
 Master Hand shoots out four blue lasers from each fingertip. The attack deal 6% per laser. The pattern is random each time which makes it unpredictable but also not reliable. It will shock and then juggle the opponents caught in it. If any characters are fully caught in it during the 5 minutes of animation, they will be launched. Like many MH attacks, there is enhanced superarmor to them but no damage reduction. It has a cooldown.
Final Smash Master Core
Master Hand will be engulfed by darkness and then transform into:
  • Master Giant: Will do three huge sweeps across the length of the stage.
  • Master Beast: Will pounce into the middle where Master Giant was and unleashes a powerful lightning strike.
  • Master Edges: Unleashes a travel barrage of sword slashes in a manner similar to Mach Tornado and Octoslash that goes to the right and then to the left.
  • Master Fortress: This encloses the area affected by the Final Smash with Master Fortress-like material where opponents can escape and then unleashes a barrage of purple master plasma blasts.
  • Master Core: Finally, it becomes Master Core in its purest form and it will unleash several waves of energy that emanate out; OHKO anyone above 100% at the start of the final smash.

Taunts[]

  • Up Taunt: Master Hand gives a thumbs up.
  • Down Taunt: Master Hand clenches his fist and laughs evilly.
  • Right Taunt: Master Hand points forward.
  • Left Taunt: Master Hand snaps his fingers.

On-Screen Appearance[]

  • Master Hand flies from the side of the screen and laughs when arrives on the stage.

Idle Poses[]

  • Clenches his fists.
  • Wriggles his fingers rapidly.

Victory Poses[]

  • Master Hand appears in the sky with hordes of other Master Hands as seen in World of Light.
  • Master Hand teleports in front of the camera and then vanishes again before appearing closer and snapping at the camera.
  • Master Hand and Crazy Hand appear together and give each other a high five.

Classic Mode Route: Settle it in Smash[]

All opponents are characters who were some of the first characters revealed for Smash 64, Melee, Brawl, Smash 4, Ultimate, and Infinite or important characters for each game.

Round Opponent Stage Music Notes References
1 MarioLinkKirbyPikachuFox Battlefield (SSB64 Main Theme (SSB64) Includes five prominent OG characters.
2 PeachBowserShiekZeldaIce Climbers Battlefield (SSBM Main Theme (SSBM) Includes five characters first revealed.
3 PitMeta KnightZero Suit SamusSnakeWarioROB Battlefield (SSBB Main Theme (SSBB) Includes the first five characters plus ROB who has a role in SSE.
4 VillagerWii Fit TrainerMega ManMii BrawlerMii SwordfighterMii Gunner Battlefield (SSB WIIU Main Theme (SSB4) Includes the first characters revealed plus the Mii Fighters.
5 InklingDaisyRidleyJokerHeroBanjo & Kazooie Battlefield (SSBU Main Theme (SSBU) Includes the first three fighters revealed plus the first three DLC fighters.
6 IsaacBandana DeeCrashStylistWaluigi Battlefield (SSBI Main Theme (SSBI) Includes first five fighters revealed.
BONUS Race to the Finish
FINAL Giant Master HandMii Brawler Battlefield (SSBIB Main Theme (SSBIB) Includes five prominent OG characters

In competitive play[]

To be added

Palette Swaps[]

Master Hand Palette (SSBIB)
White Based on his current appearance since Super Smash Bros. 64.
Cyan Based on Tabuu, the boss of the Sub-space Emissary.
Red
Purple Based on Galeem
Black Based on Dharkon
Yellow
Green Based on Rayquaza and Petey Piranha, bosses from the Subspace Emissary.
Dark Blue
Orange
Pink
Teal
Rainbow Based on the coloration of the final phase of Master Core

External links[]

Please include:

Template:Super Smash Bros. universe

Advertisement