- This article is about Master Hand's playable appearance in Super Smash Bros. Infinite Beyond. For other uses, see Master Hand.
“ | Channel your inner boss as you take control of the Master Hand. You now have the power of the Smashverse in your grasp and it's time to finally take control of what is rightfully yours. All of the iconic attacks that made Master Hand famous are yours such as his Finger Beams, Finger Snaps, and more! | ” |
—Description from the Super Smash Blog. |
Master Hand is a playable character in Super Smash Bros. Infinite Beyond, and the only downloadable fighter in the game. He was revealed on the official Super Smash Bros. Infinite Twitter page on November 13th, 202X as a pre-order fighter similar to Piranha Plant and King Boo. Master Hand is classified as Fighter #119.
Xander Mobus, who has voice provided Master Hand since Super Smash Bros. for Nintendo 3DS & Super Smash Bros. for Wii U, reprises his role for all versions of Super Smash Bros. Infinite Beyond, with a combination of recycled and original lines.
Attributes[]
Strengths[]
Weaknesses[]
Summary[]
Attributes[]
Ground Attacks[]
Aerial Attacks[]
Grabs and Throws[]
Special Attacks[]
Moveset[]
Ground Attacks[]
Normal[]
Smash Attacks[]
Other attacks[]
Aerial Attacks[]
Grabs and Throws[]
Special Moves[]
Master Hand’s Special Moves | |||
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Standard Special | Finger Bullet | ||
A chargeable, aimable projectile stance. Master Hand can aim up or down before firing a burst of 3 shots from his fingers. Each bullet deals 5% has medium-low knockback, and travels very quickly, too. | |||
Side Special | Slap | ||
Master Hand will reel back and then launch himself half the distance of FD while slapping the opponents. It does more damage to opponents who get hit with the slap at the tail-end of the attack with more launch. | |||
Up Special | Airplane | ||
This differs from the original one as it will work in a manner similar to Fire Fox but has more directional movement like Mach Tornado. Master Hand still does the Devil Horns as he moves with the two tips of the fingers having more damage output than the rest. The backside of the "exhaust" can deal collateral fire damage. | |||
Down Special | Finger Beams | ||
Master Hand shoots out four blue lasers from each fingertip. The attack deal 6% per laser. The pattern is random each time which makes it unpredictable but also not reliable. It will shock and then juggle the opponents caught in it. If any characters are fully caught in it during the 5 minutes of animation, they will be launched. Like many MH attacks, there is enhanced superarmor to them but no damage reduction. It has a cooldown. | |||
Final Smash | Master Core | ||
Master Hand will be engulfed by darkness and then transform into:
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Taunts[]
- Up Taunt: Master Hand gives a thumbs up.
- Down Taunt: Master Hand clenches his fist and laughs evilly.
- Right Taunt: Master Hand points forward.
- Left Taunt: Master Hand snaps his fingers.
On-Screen Appearance[]
- Master Hand flies from the side of the screen and laughs when arrives on the stage.
Idle Poses[]
- Clenches his fists.
- Wriggles his fingers rapidly.
Victory Poses[]
- Master Hand appears in the sky with hordes of other Master Hands as seen in World of Light.
- Master Hand teleports in front of the camera and then vanishes again before appearing closer and snapping at the camera.
- Master Hand and Crazy Hand appear together and give each other a high five.
Classic Mode Route: Settle it in Smash[]
All opponents are characters who were some of the first characters revealed for Smash 64, Melee, Brawl, Smash 4, Ultimate, and Infinite or important characters for each game.
In competitive play[]
To be added
Palette Swaps[]
White | Based on his current appearance since Super Smash Bros. 64. |
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Cyan | Based on Tabuu, the boss of the Sub-space Emissary. |
Red | |
Purple | Based on Galeem |
Black | Based on Dharkon |
Yellow | |
Green | Based on Rayquaza and Petey Piranha, bosses from the Subspace Emissary. |
Dark Blue | |
Orange | |
Pink | |
Teal | |
Rainbow | Based on the coloration of the final phase of Master Core |
External links[]
Please include:
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