Super Smash Bros. Infinite Wiki

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Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
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This article is about Mike’s appearance in Super Smash Bros. Infinite Beyond. For other uses, see Mike Jones.
With a blast from the past, Mike Jones joins the battle! Bringing his trusty bat, yo-yo, and bananas, Mike goes from fighting aliens to fighting the metaverse! Who knew an every Joe... errr... Mike could do so much!
—Description from the Super Smash Blog.

Mike Jones is a playable character in Super Smash Bros. Infinite Beyond. He was officially revealed during a Nintendo Direct, releasing during the Retro Arcadia Festival. Mike is classified as Fighter #132.

Attributes[]

Strengths[]

Weaknesses[]

Summary[]

Attributes[]

Ground Attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Attacks[]

Moveset[]

Ground Attacks[]

Normal[]

Smash Attacks[]

Other attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Moves[]

Mike Jones’s Special Moves
Standard Special Perfect Swing
 Mike charges his bat to perform a powerful swing, it is inspired by Marth's Shield Breaker, however it has some unique properties. Firstly the bat usually can't instantly break shields, it can heavily damage them but it isn't capable of shattering the shield in one hit. The true power is lining up the sweetspot of the bat, which is in the middle, hitting that deals incredible knockback and not only instantly break shields but also deals a critical hit, launching the foe upwards. Think of it as a toned down version of what would happen if Jigglypuff breaks her shield.
Side Special Slingshot
Mike puts a small rock inside of a slingshot, where he pulls it back and fires it , hitting into a foe with 3 or 4% damage. You are not able to charge it but rather angle at any direction.
Up Special Anklet
 The Anklet goes into Mike's ankles, appearing as wings. Mike will be able to fly upwards for a few seconds before the anklet disappears.
Down Special Bola
Mike takes out a bola and swings it forward. If it connects with an opponent, it will shut them down and cause them to be immobilized for a period of time. When performed in the air, it causes the character to enter into a freefall for a period of time. Higher damage percentages causes longer capture times.
Final Smash Ultra Psychic Snowman Wave]
Mike brings forth a Snowman which causes any opponents on the stage to freeze. He then unleashes multiple blasts of Ultra Psychic Shock Wave's which, unlike the source material, shoots out in multiple areas. It will deal damage before eventually shattering and launching opponents. Those who touch the frozen opponents will in turn get frozen.

Taunts[]

  • Up Taunt: Mike performs one of his goofy jumps which can be used to avoid ground-based attacks.
  • Down Taunt: Mike takes his bat and swings a few times.
  • Right Taunt: Mike bounces back and forth on his feet with a goofy grin.
  • Left Taunt: Mike takes out two bananas and sticks them into his ears with a big smile.

On-Screen Appearance[]

  • Appears via sprite form before transforming to his Smash iteration.

Idle Poses[]

  • Wiggles his body like how he runs in the original game.
  • Turns and smiles.

Victory Poses[]

  • Mike takes out his yo-yo and swings it around before catching it and smiling at the camera.
  • Dramatically takes out two bananas and puts them in his ears while grinning.
  • Mike takes a coconut and throws it in the air before batting it into the sunset.

Classic Mode Route: Retro Adventure[]

Opponents fought in this Classic Mode are from characters who first appeared in videos games during the Nintendo Entertainment System and older era aka retro.

Round Opponent Stage Music Notes References
1 Mr Flatzone First appeared in 1980.
2 Ice Climbers Summit First appeared in 1984.
3 Duck Hunt Duck Hunt First appeared in 1984.
4 Little Mac Boxing Ring First appeared in 1984.
5 Takamaru Marusame Castle First appeared in 1986.
6 Pit Skyworld First appeared in 1986.
BONUS Race to the Finish
FINAL MarioDonkey Kong
LinkSamus
Final Destination Donkey Kong first appeared in 1981, Mario in 1985, Link in 1986, and 1986.

In competitive play[]

To be added

Palette Swaps[]

Mike Jones Palette (SSBIB)
Blue Based on an updated version of his classic sprite from the original StarTropics.
Yellow Based on Chief Corecola
Red Based on Mica
Cyan Based on the character Urban Champion from the game Urban Champion.
Green Based on the sprite of Barker Bill from Barker Bill's Trick Shooting.
Orange Based on the color scheme for when Mike Jones takes damage in the original StarTropics.
Black Based on the villain, Zoda.
Brown Based on the character Detective Gumshoe from the game Gumshoe.
Pink Based on STarman from the game Pro Wrestling.
Purple Based on the Island Shaman from StarTropics 2.
Grey Based on black-and-white television movies; further connecting Mike Jones to the "retro era".
Dark Blue Based on Mario's debut appearance in Nintendo Power which featured a dark blue and red outfit.

External links[]

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