Super Smash Bros. Infinite Wiki

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Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
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This article is about Ratchet & Clank's appearance in Super Smash Bros. Infinite. For other uses, see Ratchet and Clank.
Who's ready to kick some asteroid? In a surprising twist even we didn't see coming, Ratchet and Clank joins the battle from PlayStation with their signature and varied arsenal of weapons, which Ratchet can upgrade for more powerful effects! You can also play as Rivet and Kit, too!
—Description from the Super Smash Blog.

Ratchet & Clank (ラチェット & クランク, Rachetto & Kuranku) are a playable character in Super Smash Bros. Infinite, and are the first fighter from Sony Interactive Entertainment. They were officially revealed during a Nintendo Direct as the fifth and final downloadable fighter in the Second Smash Season Pass, as part of the Rifting Together Bundle. Ratchet & Clank are collectively classified as Fighter #111.

James Arnold Taylor and David Kaye both reprise their roles as Ratchet & Clank respectively for international versions of the game, while Japanese versions have Makoto Tsumura and Toru Okawa reprise their respective roles as the duo.

Debuting from Ratchet & Clank: Rift Apart, Rivet and Kit (リベット & キット, Ribetto & Kitto) appears as an alternate costume for the duo, with Jennifer Hale and Debra Wilson both reprising their roles for international versions of the game, while Japanese versions have Rina Honnizumi and Rie Hikisaka reprise their respective roles.

Attributes[]

Strengths[]

Weaknesses[]

Summary[]

Attributes[]

Ground Attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Attacks[]

Moveset[]

Ground Attacks[]

Normal[]

Smash Attacks[]

Other attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Moves[]

Ratchet & Clank’s Special Moves
Standard Special Fire Weapon
 
Side Special OmniWrench
Ratchet throws the Omniwrench like a makeshift boomerang that travels 3/4 the distance of Mega Man's Side Smash before it comes flying back to him. The attack deals a minimum of 13% and hits multiple opponents in its flight path.
Up Special Thruster Pack
With the Thruster-Pack, Clank will spawn two jet wings and boost him & ratchet in the air. Unlike the original game where you fly straight, you can aim the control stick to send the duo flying straight forward in any direction.
Down Special Weapon Select
Holding down special brings up a weapon wheel which allows Ratchet to select from a number of weapons. These include:
  • Pyrocitor
  • Warmonger
  • Plasma Striker
  • Glove of Doom
  • RYNO
  • Bouncer
  • Buzz Blades
  • Vortex Grenade
  • Visibomb Gun
  • Combuster
  • Mr. Zurkon

Using these weapons will help upgrade the item.

Rank 1 Rank 2 Rank 3
Pyrocitor Lavacitor
Holding the B button releases a stream of fire that functions similarly to Bowser/Charizard's fire breath Neutral B's. It's a rather weak stream on its own, but the hit rate makes it a sustained damage beast, as it deals with 1% per 5 frames.

Hitting the foe with uninterrupted fire for 1 second inflicts a D.o.T. that deals 12% damage over 10 seconds.

Hitting the foe with uninterrupted fire for 1 second inflicts a D.o.T. that deals 12% damage over 10 seconds. The Pyrocitor's direct upgrade in the 2016 reboot, the Lavacitor has a new ability added: after 2 seconds of uninterrupted fire hitting the opponent, they will leave behind a patch of embers similar to Rathalos's fire patches.
Warmonger Peacemaker
Tapping the B button fires a rocket in front of him that deals 15.5% explosive damage and hard knockback. Holding B allows Ratchet to lock onto an opponent he aims at for more than 30 frames to give the Warmonger's rocket-homing properties. The direct upgrade of the Warmonger in the 2016 reboot. The explosion now releases 8 micro-rockets in every straight and diagonal angle. Each micro-rocket deals 7.3% damage and half the knockback of the normal rocket.
Plasma Striker Plasma Slayer
Tap B to fire a large bolt that deals slight damage on its own. Uses Marth's headshot mechanics, allowing Ratchet to deal increased damage to opponents if hitting that hitbox.

Hitting the foe with uninterrupted fire for 1 second inflicts a D.o.T. that deals 12% damage over 10 seconds.

Holding B allows Ratchet to strafe and jump while attempting to aim, firing the gun once the player releases the B button. The direct upgrade of the Plasma Striker in the 2016 reboot. The Plasma Slayer now has piercing properties, making it more akin to Kazuya's Devil Blaster minus the damage reduction.
Glove of Doom Gold Glove of Doom
The Glove of Doom is a mechanical glove that Ratchet acquires in the first game, using this will let you drop a tiny orb that grows into a small herd of robots that'll run forward in the direction they are thrown in and explode upon contact with an opponent, this weapon only works on the ground. Neutral B will have Ratchet drop a small orb that releases a small herd of robots that run straight towards the stage, if they make contact with an opponent, they'll explode leaving them with 10% of damage. This is an upgraded gold variant required in the original, while it likely plays the same as the original in Smash Bros the gold glove uses some upgrades the bots' have in later games, mostly their V2-V5 enhancements were they carry lasers next to them. They'll run forward to their opponents while firing from their lasers, but when they run out they'll detonate and explode.
RYNO RYNO ∞
Fire a sphere of energy that creates a portal. The portal itself causes damage at 1.3% per hit. Ejecting from the portal is space debris which will crash down and can spike airborne opponents. It does more damage when it hits directly on rather than a whiff. Due to its nature, it has a lot of lag and is rather predictable but deals high damage. As an Easter Egg, it could drop Nintendo-related content such as an Arwing, a Bowser Statue, Villager's House, or more.

Hitting the foe with uninterrupted fire for 1 second inflicts a D.o.T. that deals 12% damage over 10 seconds.

It increases the speed of the portal which allows for quicker portaling. Instead of opening one portal, it opens two portals next to each other dropping the same payload but doubling the pain and hitbox.
Bouncer Heavy Bouncer
When fired, it causes a small explosion to detonate which then causes smaller explosions to arch from the initial one. These are delayed ones that can be deceiving to other players. The first upgrade causes the bombs that are released to do extended damage over a period of time. This version creates an even larger explosion with smaller explosions. The first explosion also has a vacuum effect.
Buzz Blades Doom Blades
It fires a volley of blades that will deal damage. Unlike its source material, it can't ricochet off opponents but, rather, can ricochet off solid objects. This causes it to gain a 2.2x damage magnifier after each ricochet with a total of 6. The attack is a great damage amplifier but not the best to close off stocks. It fires off more blades per attack thus increasing the overall damage potential as well as the area of effect. Not only does the attack has a damage amplifier for ricochets it performs but it can also leave a poison effect on opponents that get hit by it further increasing the amount of taken damage.
Vortex Grenade Singularity Grenade
This Grenade works very much like a weaker version of Black Hole which will pull in opponents and levitate them. It doesn't deal damage and its pull is weaker than the item. It has a pull effect for not only opponents but for items and such as well. It has a wider area of effect with a stronger pull that emits tachyon waves which can damage opponents within the bomb. For every damage it does, it has a momentary burst of pull strength.
Visibomb Gun Mega Visibomb
It functions much like Snake's Remote Missile but it last less range and damage output. It has better steering with tighter controls with the ability to slow down the rocket by pushing backward. Increases the overall damage output and its tight controls from the previous upgrade while also increasing the distance it can be remotely controlled.
Combuster Magma Combuster
A slow-firing weapon that shoots out blasts of superheated plasma that works great on shields. The shots do more impact damage which can launch opponents further and has a slightly higher rate of fire. It will continue to burn which deals continuous hits of damage. It can also stay on the stage for a period of time which does environmental damage.
Mr. Zurkon Zurkon the Destroyer
Mr. Zurkon will rotate around Ratchet and will fire lasers as it travels. It also absorbs some damage as a type of shield. Has higher hit points and can suck up damage. The lasers it fires have a wider hitbox. A different color form of Mr. Zurkon, it fires higher powered lasers that act like a fully powered Thoron but weaker. Zurkon the Destroyer also can absorb more damage. It also has a chance of firing a higher powered-up plasma shot that travels slowly but does high damage; comparable to a Charge Shot.
Final Smash Black Sheepinator
Ratchet fires a beam that can travel through fighters, turning anyone it hits into a helpless sheep for a total of 8 seconds. The sheep can jump once, can't shield or dodge, and have only a single input: Pressing attack or special will result in them going "Baaaah." Ratchet can freely attack opponents around, though their fluffy wool reduces damage and knockback to them. Opponents with over 100% damage get turned into Black Sheep, which baa, then explode, KO'ing them and dealing damage and knockback to nearby opponents.

Taunts[]

  • Up Taunt: Ratchet throws his OmniWrench into the air, but gets distracted by Clank. The wrench then falls and hits him on the head. He then says "Ouch! That stings!", while Clank says "Don't get distracted."
  • Down Taunt: Ratchet hovers in the air using a jetpack and does a small spin while Clank also hovers. They do a high five.
  • Right Taunt: Ratchet turns to the screen and takes his OmniWrench, pointing it forward. He then says "I won't back down!"
  • Left Taunt: Mr. Zurkon appears and floats in front of Ratchet, saying one of his quotes when he is summoned. Ratchet laughs off the threat.

On-Screen Appearance[]

  • Ratchet's homemade spaceship from the original PlayStation 2 game, lands in the background of the stage. The cockpit opens as Ratchet snatches Clank and puts the robot on his back and faces the foe.

Idle Poses[]

  • Ratchet jumps up slightly and puts his hands on his hips.
  • Clank pops up and taps Ratchet on the head.

Victory Poses[]

  • Ratchet comes zooming in on a jetback and turns around with Clank jumping off his back. He then pulls out his OmniWrench and points it forward while saying "You miss me?!"
  • Ratchet swirls his OmniWrench and then points it up in the air. Clank then appears and says "Seems we missed the party."
  • Ratchet takes out one of his guns he has and points it forward towards the screen, before saying "Eat plasma!" and then fires it.

Classic Mode: The TRUE All Stars Battle Royale[]

All fighters in Ratchet and Clank's Classic Mode route are those found on Sony's PlayStation consoles.

Round Opponent Stage Music Notes References
1 Snake
Mii Swordfighter
Shadow Moses Island Encounter Mii Swordfighter uses the Raiden outfit. Metal Gear Solid first appeared on the PS1 in 1998.
2 Ryu
Ken
Suzaku Castle Ryu Stage Street Fighter first appeared on the PS1 with Street Fighter EX Plus in 1997.
3 Kazuya Mishima Dojo Kyoto, Japan Tekken first appeared on the PS1 in 1994.
4 Joker
Mii Swordfighter x2
Mementos Aria of the Soul The Mii Swordfighters uses the Persona 3 and 4 Protagonist outfits. Revelations: Persona first appeared on the PS1 in 1996 and Persona 5 appeared in 2016 on the PS3 and PS4.
5 Sora Hollow Bastion Hollow Bastion Kingdom Hearts first appeared on the PS2 in 2002.
6 Cloud
Sephiroth
Mii Gunner
Mii Swordfighter
Mii Brawler
Midgar Let the Battles Begin! Mii Swordfighter uses the Aerith outfit, Mii Gunner uses the Barret outfit and Mii Brawler uses the Tifa outfit. Final Fantasy first appeared on the PS1 with VII being the first FF game on a non-Nintendo system.
BONUS Break the Targets
FINAL Crash N. Sanity Beach Main Theme (Crash Bandicoot) Crash Bandicoot first appeared on the PlayStation in 1996 and was a PlayStation-exclusive series until the early to mid 2000's.

In competitive play[]

To be added

Palette Swaps[]

Ratchet Clank Palette (SSBI)
Orange Based on Ratchet's appearance in Ratchet & Clank: Rift Apart.
Green Based on Captain Qwark while Clank is based on Chairman Drek.
Blue Based on the Protosuit aka Ranger Suit.
Yellow Based on Alister Azimth while Clank is based on the Zoni. Both are characters who helped the duo previously.
Grey Based on Dr. Nefarious while Clank is based on Lawrence. Both are antagonists of the duo.
Black Incorporates color themes seen in Rivet and Kit.
Black' Based on Rivet's appearance in Ratchet & Clank: Rift Apart.
Red Based on Captain Qwark while Pierre Le Fer. This is to be the opposite of the above palette swap's theme.
Cyan Based on concept art for both Rivet and Clank. This ties in with the above alt color swap as its forms that the characters have taken previously.
Brown Based on Angela Cross/Ultimate Thief while Clank is based on Zurkee. Both have helped both Ratchet and Rivet in their own dimensions.
White Based on Emperor Nefarious with Clank based on F-44, Nefarious' assistant.
Orange Incorporates color themes seen in Ratchet and Clank.

External links[]

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