YEAH! In a dream come true, Rayman joins the fight in Smash! Take advantage of his unique limbless state to attack from a distance and weave around attacks expertly!
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—Description from the Super Smash Blog.
Rayman is a playable character in Super Smash Bros. Infinite Beyond. He was officially revealed during a Nintendo Direct, releasing during the Fire Titan Event alongside Alear. Rayman is classified as Fighter #135.
David Gasman returns to reprise his role as Rayman in Infinite Beyond, providing brand-new voice lines for the character.
Rayman starts spinning his fist quickly before throwing it forward as a projectile when released, flying back to him like a boomerang upon reaching apex distance or hitting an opponent, even being able to hit on the way back. He is capable of changing between five different attacks beyond just the regular punch. The attack can be charged, which deals higher damage and even longer reach as it turns golden with blue sparkles, with him being able to jump and move during that.
Magic Fist: Rayman will hurl a light orb from his hands and launch up to two at a time, which does little damage and can be angled in three directions (forward, diagonal up and down). Whenever the orb hits a surface, it becomes stronger and faster with each bounce as it changes color, even when colliding with surfaces, reflectors and shields, exploding upon touching a item, an opponent or destructible object. It can ricochet up to two times, turning from white to blue to gold (referencing the power grades from a same game), each having different properties.
White - Can be angled before firing, ricochets if hitting a surface or reflected/shielded, explodes if hitting enemies/objects and deals little damage.
Blue - Travels slightly faster, has a larger explosion and deals slightly more damage.
Gold - Travels much faster, has a powerful explosion which deals way more damage, exploding on contact with anything besides reflectors and doesn't ricochet.
Heavy Metal Fist: Rayman tosses out his fist which is now covered in spikes as a powerful, yet short-ranged punch. Charging is much slower, but has higher damage output.
Vortex Shot: Rayman throws his fist which is surrounded by a small vortex that blow away opponents like the tornadoes in Hyrule Castle (64), having a high windbox but deals smaller damage than the Magic Fist's white grade.
Plum Toss: Rayman pulls out a large purple plum with both hands and then chucks it forward or diagonally downwards in the air as it constantly bounces (though he's left briefly open thanks to its weight before doing so), meteor-smashing anyone on it's way, disappearing if not being attacked or not touching the ground for a short period of time, or falling off-stage. The plum can be moved and knocked back by attacks, pocketed, stood on as a platform to ride atop and jump off for recoveries. The second strongest behind Heavy Metal Fist.
Side Special
Shock Rocket
Rayman will wind up behind him and throw one of his fists as it turns into a rocket, essentially placing him in a Nikita-like state. Unlike with the Nikita, the Shock Rocket is still a punch, meaning it cannot be reflected, but it deals weaker damage, at around 11% and weaker knockback as well.
Up Special
Throttle Copter
Rayman will use his helicopter helmet from Rayman 3 to fly upwards as a recovery, sort of like K. Rool's up special. It doesn't deal any damage but has high recovery abilities.
Down Special
Plunger Guard
Rayman deploys a small plum-shaped unit by dropping it onto the ground. When an opponent moves within it's short range, the plum will open to reveal a gun turret inside it and start shooting a single plunger at them, able to fire three times before disappearing. A hit plunger does weak damage, but will stick into an opponent's face and briefly slow them down for a few seconds. Rayman and other players on his side in a team match can pick up an inactive Plunger Guard and then throw it like a item to position somewhere else.
However, the Plunger Guard can be destroyed with a few hits and Rayman can only summon one on-stage at a time, making the previous one disappear whenever he uses the move again.
Rayman whistles aloud with his fingers to call upon Bzzit, a mosquito-like creature who was a mini-boss from the first Rayman game turned into his friend. Bzzit arrives and dashes forward, striking opponents by stinging with his proboscis. This starts a cutscene where Rayman rides on Bzzit as he dashes back and forth while pecking opponents. Bzzit then sucks in opponents and then blasts them out of his proboscis, launching them all away.
Taunts[]
Up Taunt: Rayman performs his grimace face as he sticks out his tongue and rolls his eyes, which is a common staple in the series.
Down Taunt: Rayman makes his victory dance from Rayman 2 whenever he frees the Teensies and finishes a level.
Right Taunt: Rayman does a sideways shuffle dance from the disco scene of Rayman Origins.
Left Taunt: Rayman winds up his fist and strikes his iconic peace pose. A little ding can be heard at the end of the pose.
On-Screen Appearance[]
Rayman appears with his limbs getting reassembled, only for him to strike a pose. Based on whenever he starts the level in the original Rayman game and Rayman Legends respectively.
Idle Poses[]
Rayman waves over his hair and does a pose that makes him look more macho, until his hair turns back like it usually does again. Based on one of his animations in Mario + Rabbids: Sparks of Hope.
Rayman puts his hand on the forehead and looks around before facing the screen and shrugging. Based on one of his idle animations in the original Rayman and the Game Boy Advance version of Rayman 3.
Victory Poses[]
Rayman jumps on a tree branch and starts eating an endless cycle of fruit like in the opening of Rayman Origins.
Rayman does his level clear dance from Rayman Legends after lums are counted, as a swarm of them fly above him.
Rayman's best friend, Globox, runs up to him and the two perform a small victory dance before capping with a high-five to celebrate his win.
Classic Mode Route: Ray of Dreams[]
The battles in this Classic Mode reflects the progress in the first Rayman game.