This article is about Red's appearance in Super Smash Bros. Infinite. For other uses, see Red (Angry Birds).
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Smash Infinite flavor text
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—Description from the Super Smash Blog.
Red is a playable character in Super Smash Bros. Infinite. He was officially revealed during a Nintendo Direct as the first downloadable fighter in the Third Smash Season Pass, as part of the Seeing Red Bundle. Red is classified as Fighter #112.
Antti Pääkkönen reprises his role in all versions of Super Smash Bros. Infinite, using both recycled voice lines from the Angry Birds games and original lines for Infinite.
Red is capable of swapping between various Birds (Chuck, The Blues, Bomb, Boomerang Bird, Terence, Bubbles, Silver, and Mighty Eagle. This gives Red8 total potential uses. That being said, there is a 25-second cooldown after using one of the birds before it can be reused. If the bird is damaged and "dies" by an attack, the cooldown timer isn't applied. This also applies is the bird flies off the stage. The attack is a two step process. Like Bonus Fruit, the player can cycle through the birds which appears as an icon above Red. By selecting it, the player can then press the neutral special once again to launch the bird. It can be used both on the ground and in the air. This also allows Red to "save" a bird before launching them. This can be used for mind games by delaying launching the bird. Getting KO'd remove any cooldown timers for any given bird. Each bird has its own properties which I will highlight in another post.
Side Special
Red Launch
Unlike the neutral special, Red launches himself. This is done by inputting and holding down the special button which allows Red to be fired in the direction of where the Slingshot is facing. Now, this is where it gets interesting. After holding down the input, the player can then direct the angle at which to launch Red with the available angle being 360 degrees. This allows this move to be extremely affective as both and offensive and recovery move. It's not as useful as other ones due to having to "swing" the slingshot to look upwards or at any angle to aid in recovery. Still, this is an extremely flexible move.
Up Special
Power Up
Red is the second character to not get a typical recovery move because this will be tied to another move later. Instead, Red can utilize one of several power-ups which can affect all of his specials in some way. The power-ups are Shockwave, Power Potion, Homing Bird, Birdquake, Space Egg, and Mighty Feather. These power points only affect the s[ecials (for now) including the Neutral, Side, and Down. Once you use this power-up, then you are stuck with it unless you die or swap up by pressing up special again and selecting the power-up. Once you swap out, you can't use that power up again until you are KO'd.
Down Special
Bad Piggy Tower
By holding down the down special, a "blueprint" for a Bad Piggy Tower appears. Red can "cause" it to appear directly in front of him too, like Grenjnja's Shadow Sneak, can move the blueprint on a horizontal plane in front of him. Releasing the input causes the Bad Piggy Tower to appear. There are three variations of the Bad Piggy Tower but they are some rather medium in size with have 6 total Bad Piggies on them. Just the design of the tower changes along with its color. In a team battle, the color of the tower correlates with the color of the team. Doing it in the air will cause the Tower to be taller since it scales Red's height in the air in comparison to the ground. This tower serves many purposes with its main one being a deterrent and obstacle to the damage properties of Aloan Exeggutor. That being said, the main use is to destroy the tower. By launching either one of the birds via Neutral Special or Red via the Side Special, it will cause the Bad Piggy Tower to collapse which causes widespread collateral damage in a way that is somewhat similar to Villager's Down Special. The attack is unique as it has Bomb Rush-like physics where the demolition of the tower is highly dependent on where it was hit, which type of Bird was used, and if any Power-Ups was utilized. This results in no one Down Special resulting in the same amount of damage. This attack is extremely varied. The tower can also be destroyed by other attacks as well by other opponents which can result in Red being damaged or any allies if they are close by. This is the perfect crowd-control attack and is absolute mayhem in 8-player Smash. One funny animation is, once spawning the tower, Red adopts a rather angry look. Only one tower can be built at one time.
Red launches himself via Slingshot which, upon hitting the opponent, will trap them in the Final Smash. It transports them to a scene similar to the Angry Birds game. The opponent is trapped in a large Bad Piggy with other Piggies. Red jumps into a super large slingshot which fires him at supersonic speeds. As he reaches the tower, he passes through a wormhole making him become Super Red. He crashes into the tower which causes a burst of red waves to pulsate out. This has two effects: First, it destroys the tower and greatly damages the opponent. Upon destruction, all of the Bad Piggies and any caught opponents crash down around themselves. Anyone past 150% damage will be instantly KO'd. The second effect is those red waves continue after the Final Smash cinematic ends and will pulsate out from where Red initially hit the opponent and will continue until they reach the blast lines. It's possible to avoid these waves as they move in the four cardinal directions rather than a 160-degree radius, getting hit pushes the opponents backward in a wave similar to Mario Finale but with less damage overall. It's more akin to Mario's F.L.U.D.D> in properties.
Taunts[]
Up Taunt: Red puts on a mask reminiscent of the one he wore in Angry Birds Space, and the eyeholes light up with red as the plumage on the top of his head sharpens. He goes back to normal after he takes off the mask.
Down Taunt: Red screams in a fit of rage.
Right Taunt: Bobs up and down while rolling back and forth with a cheerful look on his face.
Left Taunt: Red grimaces with anger while Bad Piggies dance around him.
On-Screen Appearance[]
Red crashes down at the ground and gets up (Also he screams like in the original game when launched).
Idle Poses[]
Red grits his teeth.
Red jumps up and down slightly.
Victory Poses[]
There are 4 Reds, one is perched in the slingshot while the other 3 are on the ground - each one on the ground backflips as a "10000" appears above them one by one, and then a final 10000 appears above the Red in the slingshot as his name flashes on the screen
Jumps up and down with the other Angry Birds.
Bad Piggies appear in a tower before Red appears from the background and crashes into the tower; causing it to collapse.
Classic Mode Route: Meanie Greenies[]
All of the opponents are green variations of fighters except for Yoshi on stages that have wall-off blast zones.