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Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
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This article is about Reimu's appearance in Super Smash Bros. Infinite. For other uses, see Reimu Hakurei.
The Shrine Maiden of Paradise sweeps in to solve the incident! Her unique special attacks let her mix up the battlefield with spectacular bullet patterns! She can use Focus to Graze past projectiles with ease!
—Description from the Super Smash Blog.

Reimu (霊夢, Reimu) is a playable fighter in Super Smash Bros. Infinite, and the second indie Fighter in the franchise’s history. She was announced as a new Fighter on March 20XX alongside Grovyle & Celebi and DJ Octo during a Smash Infinite Direct. Reimu is classified as Fighter #94.

In “Sakurai Presents: Reimu Joins the Battle!” Masahiro Sakurai mentions how difficult it was to develop a balanced moveset, but says he’s proud of the teams final result.

Attributes[]

Strengths[]

  • Very powerful projectile game
  • Can dodge very well using Graze
  • Hard to combo

Weaknesses[]

  • Opponents can dash (not run) through most of her projectiles.
  • Easy to kill
  • Focus mode leaves her incredibly vulnerable
  • Weak combo game

Moveset[]

Tilts, Smashes, Aerials & Throws[]

Normals
Jab 5A Combo Damage
1.5% (Slap)
2.2% (Kick)
3.8% (Gohei)
.65% (Talisman)
A quick slap, a kick, and a two-handed gohei smash. Based off her Hisoutensoku 5A combo.
  • The Options fire off quick, weak talismans alongside her, and can be held on each individual hit, much like Bayonetta's combos.
Dash Sliding Ascension Kick Damage
13%
A sliding kick. Pressing the button again has Reimu transition into a flip kick. Based on the Sliding Ascension Kick from Hisoutensoku, itself harkening back to the Ascension Kick from Highly Responsive to Prayers.
Forward Tilt Gohei Poke Damage
6.6% (Gohei)
1.2% (Amulet)
A gohei poke. Based off her Hisoutensoku far A.
  • The Options fire off weak homing Hakurei Amulets alongside her.
Up Tilt Gohei Wave Damage
2.2% (first hit), 2% (second hit)
3.2% (Amulet)
Reimu swings her gohei above her head twice. This move can reflect projectiles, much like Ness and Lucas' forward smash and Min Min's up smash. Based off her gohei move from Highly Responsive to Prayers.
  • The Options fire off weak talismans upwards. Based on her shot move from Highly Responsive to Prayers
Down Tilt Mulihit Gohei Damage
1.6% (per hit, 8 hits total)
2.2% (per hit, amulet)
Reimu spins her gohei on the ground in front of her. Multihit, based on her 2A from Hisoutensoku.
  • The Options generate a large spinning amulet on the ground under her gohei, dealing extra damage. Based on her 2B from Hisoutensoku.
Smash Attacks
Forward Smash Gohei Smash Damage:
12.2%
25%
6.1%
14%
A two-handed gohei smash. Based on her 6A from Hisoutensoku.
  • The Options fire off slow, yet powerful Persuasion Needles alongside her.
Up Smash Gohei Cyclone Damage:
14.2%
27.2%
7%
13%
Reimu spins her gohei above her head. An original move, made up for the sake of Smash.
  • The Options generate a large chain of amulets above her head. Based on her 2C from Hisoutensoku.
Down Smash Gohei Sweep Damage:
15%
21.2%
10%
14.8%
Reimu spins her gohei on the ground around her, back to front. An original move, made up for the sake of Smash.
  • The Options will generate a large spinning amulet on the ground under her gohei, dealing extra damage. Based on her 2B from Hisoutensoku.
Aerial Attacks
Neutral Aerial Magical Damage:
10.4% (Gohei)
2.2% (Short-ranged talisman)
Reimu spins her gohei around herself. Based on her aerial move from Gouyoku Ibun.
  • The Options fire weak, short-ranged talismans all around her
Forward Aerial Gohei Swing Damage
11% (Gohei)
4.4% (talisman)
Reimu winds up, the delivers a horizontal gohei swing. Based off her Antimony of Common Flowers 6A. One of her few kill moves.
  • The Options fire three quick talismans alongside her, spreading out slightly as they move forward. based off her Youkai Buster, specifically the iteration used as her 2C in Antimony of Common Flowers.
Back Aerial Youkai Buster Damage
10.2% (Gohei)
5% Talisaman)
Reimu whirls around and swings her gohei behind her. Based off her Antimony of Common Flowers jumping A.
  • The Options fire two quick talismans alongside her, spreading out slightly as they move forward. based off her Youkai Buster, specifically the iteration used as her 2C in Antimony of Common Flowers.
Up Aerial Ascension Kick Damage
7% (kick), 2.3% (talisman)
A flip kick. Based off the Ascension Kick, debuting in Highly Responsive to Prayers and becoming a staple of her fighting game appearances. One of her few real kill moves alongside her forward aerial.
  • The Options fire weak, short-ranged talismans above her.
Down Aerial Rain Dance Damage
6.4% (Gohei)
3% (talisman)
Reimu flips upside-down and spins her gohei below her.
  • The Options fire off weak, short-ranged projectiles below her. Based on her Rain Dance special from Hisoutensoku.
Throws
Grab Talisman Damage
0%
Reimu traps the opponent with her talismans.
Pummel Prayers Damage
2.5%
Reimu sharply jabs the opponent with her gohei. Based off her far A from Hisoutensoku.
Forward Throw Nocturnal Blossom Damage
6%
Reimu smacks the opponent away with her gohei.
Back Throw Talisman Eruption Damage
18.2%
Reimu sticks a talisman on her opponent and throws them behind her, where the talisman explodes. Based on her grab from Antimony of Common Flowers
Up Throw Lovely Shot Damage
3% (throw), 5.5% (shot)
Reimu throws the opponent upwards and fires a talisman at them. Based on her shot move from Highly Responsive to Prayers.
Down Throw Gohei to Earth Damage
7.2%
Reimu smacks the opponent to the ground with her gohei.
Misc Attacks
Floor Attack Get Up! Damage
3.8%
Reimu swipes her gohei twice.
Ledge Attack Warding Off Evil Damage
4.2%
Swings her talisman forward in a quick veritcal motion.

Special Moves[]

Reimu’s Special Moves
Standard Special Hakurei Amulet
Reimu throws out a homing amulet at her opponent. Holding the button increases the size, speed, and power of the amulet, at the cost of weakening the amulet's homing capabilities. The Options fire smaller amulets alongside Reimu's, with similar properties. Based on the iteration of the move used in the fighters.
Side Special Yin Yang Orb
Reimu throws a large Yin-Yang Orb at the opponent. If it hits a solid surface, it will bounce off of it. The attack can be angled diagonally upwards or downwards, depending on the input. Based on the Yin-Yang Orb moves from the fighters, specifically her held B from Antimony of Common Flowers.
Up Special Ability to Float
Reimu rises into the air, much like R.O.B.'s up special. Like R.O.B., Reimu does not go into freefall after using the move, allowing her to continue moving and attacking as usual after the button is released. During this move, Reimu is capable of Grazing. An adaptation of Touhou's common ability of flight, Reimu's personal ability to float, and the Focus mechanics of the shooters.
Down Special Cautionary Border
Reimu uses her talismans to form a square-shaped barrier in front of herself. This barrier will linger for a short amount of time, and destroys all but the strongest projectiles, but will also take damage over time. After taking about 20%-40%, the barrier will break. The size and durability of the barrier increases the more Options Reimu has. Reimu cannot send out a second barrier until the first has dissipated. Based on her Cautionary Border special from Hisoutensoku.
Final Smash Fantasy Seal/Fantasy Nature
Reimu creates a storm of multicolored orbs that home in on opponents, dealing damage all over the stage. She then ends with one final giant rainbow orb, dealing massive damage to the closest opponent. Based on her signature move and most common Bomb/Spell Card. If Reimu's opponent is at 70% or higher (Two opponents with 3-4 players, four in matches of 5-6, and six in games with 7-8), she will send out a burst of energy and talismans, dealing massive damage in a wide radius and instantly killing anyone over 100%. Notably, "Mystic Oriental Love Consultation (End of Century)" from Hisoutensoku will start playing during the Final Smash, and will continue to do so during the results screen if the match is ended with this attack.

Taunts[]

  • Up Taunt: Reimu sways her gohei around, and strikes a pose with it.
  • Down Taunt: Reimu sits down on her knees and sips from a cup of tea. After relaxing for a moment, she puts the cup away and stands back up.
  • Right Taunt: A gap portal from Yukari Yakumo appears behind Reimu. Yukari’s hand comes out and pokes Reimu’s back. Reimu looks behind her, but the gap closes before Reimu sees it. She shrugs, and transitions back to idle.
  • Left Taunt: Reimu holds out her arms as a rainbow of colors floats around her.

On-Screen Appearance[]

  • Reimu will fly from the background and stop at her spawn location before taking the stance similar to what she does in Hopeless Masquerade onwards.

Idle Poses[]

  • Giggles to herself.
  • Waves her hand in from of her which causes a breif yin-yang symbol to appear.

Victory Poses[]

  • Reimu will land near her donation box. She will then open it up to look, then sigh in disappointment at finding it empty.
  • Reimu sweeps the ground before spinning the broom while looking surprised and then points it forward while saying" SO, you've come, huh?!"
  • A swirl of sakura petals erupts as Reimu appears amongst it and then holds out a ofuda paper charm. He then says "Better late than never, huh?"

In competitive play[]

To be added

Radiance of Chromatic Cross[]

Stamina battles against projectile-heavy females who mainly utilize their projectile attacks. Stages are also traveling or transformative stages.​

Round Opponent Stage Music Notes References
1 Peach Rainow Cruise Eternal Shrine Maiden (Highly Responsive to Prayers) Peach primarily uses her Neutral Special
2 ZeldaShiek Spirit Train The Gensokyo the Gods Loved Both fighters primarily use their neutral special.
3 Palutena Poké Floats The Gensokyo the Gods Loved Palutena primarily uses the neutral special and side special
BONUS Race to the Finish!
5 Mii Gunner Pilot Wings Necrofantasia Jill primarily uses neutral and side special attacks.
6 Jill Big Blue Necrofantasia Jill primarily uses neutral and side special attacks.
BONUS Break the Targets!
FINAL Bayonetta Pac Land Stirring an Autumn Moon ~ Mooned Insect Bayonetta favors using the neutral special attack,

Palette Swaps[]

Reimu Palette (SSBI)
Red Based on her more recent appearances from the Touhou Project.
Dark Red Based on her more earlier depictions with darker color schemes.
Blue Based in the character, Cirno from Embodiment of Scarlet Devil.
Dark Blue Based on the character, Sanae Kochiya from Mountain of Faith.
Purple Based on the character, Yukari Yakumo from Perfect Cherry Blossom.
Black Based on the character, Marisa Kirisame who first appeared playable in Phantasmagoria of Dim.Dream.
Teal Based on Toumu Konpaku from Perfect Cherry Blossom.
White Draws heavily from shrine maiden's outfits but also possible reference to Iku Nagae from Scarlet Weather Rhapsody.
Grey Based on Yamame Kurodani from Subterranean Animism.
Orange Based on Koishi Komeiji from Subterranean Animism.
Light Blue Based on Yuyuko Saigyouji from Perfect Cherry Blossom.
Pink Based on Remilla Scarlet from Embodiment of Scarlet Devil.


External links[]

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