Spirits (スピリット, Spirit) are a type of power-up and collectible that have originated in Super Smash Bros. Ultimate and brought over to Super Smash Bros. Infinite. They are featured prominently in Adventure Mode: World of Light, which depicts them as characters from various video game series who lost their bodies in Galeem's attack and were reduced to disembodied souls.
Spirits effectively replace trophies from earlier Smash installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to stickers in Super Smash Bros. Brawl and equipment in Super Smash Bros. 4.
Spirit Classes[]
Primary and Support Spirits are classified by their tier of strength, which is referred to as class.
- ★☆☆☆ Novice
- ★★☆☆ Advanced (Hope in the Japanese version)
- ★★★☆ Ace
- ★★★★ Legend
Spirit Effects[]
All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental.
Each skill or trait will increase the primary spirit's team power by a set multiplier. This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it.
Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit.
Attack Skills[]
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Fist Attack ↑ | Slightly increases the power of punches and elbow strikes. | 1 | 1.04× | |
Foot Attack ↑ | Slightly increases the power of kicks and knee strikes. | 1 | 1.04× | |
Physical Attack ↑ | Slightly increases the power of punches, kicks, and bites. | 1 | 1.06× | |
Air Attack ↑ | Slightly increases the power of items and attacks used in the air. | 1 | 1.06× | |
Strong Throw | Slightly increases the power of grabbing and throwing attacks. | 1 | 1.06× | |
Weapon Attack ↑ | Slightly increases the power of swords, whips, hammers, etc. | 1 | 1.06× | |
Shooting Attack ↑ | Slightly increases the power of projectile weapons such as bows or guns. | 1 | 1.06× | |
Dash Attack ↑ | Increases tackle and dash attack power, and slightly increases move speed. | 1 | 1.06× | |
Hyper Smash Attacks | Increases attack power and smash-attack charge speed. | 1 | 1.10× | |
Neutral Special ↑ | Slightly increases the power of neutral special moves. | 1 | 1.08× | |
Side Special ↑ | Slightly increases the power of side special moves. | 1 | 1.08× | |
Up Special ↑ | Slightly increases the power of up special moves. | 1 | 1.08× | |
Down Special ↑ | Slightly increases the power ofdown special moves. | 1 | 1.08× | |
Special-Move Power ↑ | Slightly increases the power of all special moves. | 1 | 1.10× | |
Aura Attack ↑ | Slightly increases the power of Lucario's Aura attacks. | 1 | 1.04× | • Also applies to Richter's Holy Water |
Magic Attack ↑ | Slightly increases the power of magic attacks, such as Zelda's and Robin's spells. | 1 | 1.04× | |
PSI Attack ↑ | Slightly increases the power of Ness's and Lucas's PSI attacks. | 1 | 1.04× | |
Fire & Explosion Attack ↑ | Slightly increases the power of explosion and fire attacks. | 1 | 1.04× | • Also applies to darkness attacks |
Water & Ice Attack ↑ | Slightly increases the power of water and Freezing attacks. | 1 | 1.04× | |
Electric Attack ↑ | Slightly increases the power of electricity attacks. | 1 | 1.04× | |
Energy-Shot Attack ↑ | Slightly increases the power of energy attacks, such as Fox's Blaster. | 1 | 1.04× | |
Toss & Meteor | Increases upward and meteor smash launch power. | 1 | 1.06× | • Angles 60-120 and 241-300 |
Shield Damage ↑ | Increases the damage dealt to enemy shields. | 1 | 1.08× | |
Giant Killer | Increases the damage dealt to giant opponents. | 1 | 1.10× | |
Metal Killer | Increases the damage dealt to metal opponents. | 1 | 1.10× | |
Assist Killer | Increases the damage dealt to assist trophies. | 1 | 1.10× | |
Critical Hit ↑ | Grants a 5% chance to land a devastating critical hit. | 1 | 1.08× | • Critical hits deals 1.2× damage • Similar to the 1v1 multiplier, the extra damage doesn't affect knockback or shields |
Impact Run | Damages enemies when dashing into them. | 1 | 1.04× | • Scales linearly over 30 frames starting after the initial dash • Damage is not increased by the player's attack stat, however it is decreased by the opponent's defense stat |
Defense Skills[]
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Shield Durability ↑ | Increases shield strength. | 1 | 1.08× | |
Easier Perfect Shield | Widens the window for performing a perfect shield. | 1 | 1.08× | |
Perfect-Shield Reflect | Reflects incoming projectiles when you perform a perfect shield. | 1 | 1.06× | |
Air Defense ↑ | Slightly reduces the damage taken from aerial attacks. | 1 | 1.06× | • The description is slightly misleading. The player gets resistance while in the air, not resistance to aerial attacks like it suggests. |
Weapon Resist ↑ | Decreases damage taken from melee weapons like swords and whips. | 2 | 1.11× | |
Aura Resist ↑ | Slightly reduces damage taken from Lucario's Aura attacks. | 1 | 1.04× | • Also applies to Richter's Holy Water |
Magic Resist ↑ | Slightly reduces damage taken from magic attacks, such as Zelda's and Robin's spells. | 1 | 1.04× | |
PSI Resist ↑ | Slightly reduces damage taken from Ness's and Lucas's PSI attacks. | 1 | 1.04× | |
Fire/Explosion Resist ↑ | Slightly reduces damage taken from explosion and fire attacks. | 1 | 1.04× | • Also applies to darkness attacks |
Water/Freezing Resist ↑ | Slightly reduces damage taken from water attacks. | 1 | 1.04× | |
Electric Resist ↑ | Slightly reduces damage taken from electricity attacks. | 1 | 1.04× | |
Energy-Shot Resist ↑ | Slightly reduces damage taken from energy attacks, such as Fox's Blaster. | 1 | 1.04× | |
Slow Super Armor | Makes it more difficult to flinch or be launched, but move speed decreases. | 2 | 1.13× | • Full knockback is taken when the limit is surpassed |
Super Armor | Makes it more difficult to flinch or be launched. | 3 | 1.20× | • Full knockback is taken when the limit is surpassed |
Unflinching Charged Smashes | Gain super armor while charging smash attacks. | 2 | 1.13× | • Full knockback is taken when the limit is surpassed |
Recovery Skills[]
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Autoheal | Recover a small amount of health every five seconds. | 2 | 1.13× | |
Great Autoheal | Recovers some health automatically every five seconds. | 3 | 1.20× | |
Healing Shield | Recovers health when enemy attacks are shielded. | 2 | 1.15× | • Does not factor in the 1.19× shield damage multiplier |
KOs Heal Damage | Recovers health when enemies are KO'd. | 2 | 1.13× | • Applies to anything that gives the player a point (KO, Special Flag, Assist Trophy KO, etc.) |
Critical-Health Healing | Recovers a great deal of health when a certain amount of damage is taken | 2 | 1.13× | • Activates once per match when above 100% damage or below 20% health in Stamina |
Critical-Health Healing ↑ ↑ | Recovers a ton of health when a certain amount of damage is taken. | 3 | 1.20× | • Activates once per match when above 100% damage or below 20% health in Stamina |
Lifesteal | Steals opponents' life force when you strike. | 3 | 1.15× | • Does not activate with projectiles |
Mobility Skills[]
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Move Speed ↑ | Slightly increases left and right move speed. | 1 | 1.06× | |
Braking Ability ↑ | Makes stopping easier when walking or running. | 1 | 1.04× | • Also removes the decreased traction of slippery surfaces |
Lightweight | Greatly increases jump and move speed, but become easier to launch. | 1 | 1.04× | |
Jump ↑ | Increases jump height. | 1 | 1.06× | |
Floaty Jumps | Slows your fall speed after jumping. | 1 | 1.04× | |
Additional Midair Jump | Increases number of midair jumps by one. | 2 | 1.15× | |
Landing Lag ↓ | Reduces vulnerability when landing, making movement possible sooner. | 1 | 1.04× | |
Easier Dodging | Increases period of invincibility when dodging, and air dodges travel farther. | 1 | 1.08× | |
Instadrop | Grants the ability to do a quick-drop attack by tilting down while in the air. | 2 | 1.09× |
Item Skills[]
Abilities that allow the fighter to start with an item or make items more effective. Item skill spirits are indicated by a hammer.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Battering Items ↑ | Increases the power of battering items | 1 | 1.06× | |
Shooting Items ↑ | Increases the power and ammo of shooting items. | 1 | 1.06× | |
Thrown Items ↑ | Increases the distance and power of thrown items. | 1 | 1.06× | |
Hammer Duration ↑ | Increases the amount of time the Hammer and Golden Hammer items last. | 1 | 1.08× | |
Item Gravitation | Draws nearby items closer. | 1 | 1.06× | Attracts items within 45 units |
Beam Sword Equipped | Start battles with a Beam Sword. Use it to batter opponents. | 1 | 1.06× | |
Killing Edge Equipped | Start battles with a Killing Edge. Hit when it glows for extra power. | 1 | 1.06× | |
Fire Bar Equipped | Start battles with a Fire Bar. Bash and burn opponents while it lasts. | 1 | 1.04× | |
Death's Scythe Equipped | Start battles with a Death's Scythe. KO badly injured opponents in one hit! | 1 | 1.06× | |
Lip's Stick Equipped | Start battles with a Lip's Stick. Hit an opponent with it to slowly drain their health. | 1 | 1.04× | |
Star Rod Equipped | Start battles with a Star Rod. Swing it to launch projectiles. | 1 | 1.04× | |
Ore Club Equipped | Start battles with an Ore Club. Create a tornado with a smash attack. | 3 | 1.18× | |
Ray Gun Equipped | Start battles with a Ray Gun. Fire at opponents from a distance. | 1 | 1.06× | |
Super Scope Equipped | Start battles with a Super Scope. Fire multiple shots, or charge up for a stronger blast. | 2 | 1.11× | |
Steel Diver Equipped | Start battles with a Steel Diver. Fire powerful shots that are hard to see. | 2 | 1.09× | |
Rage Blaster Equipped | Start battles with a Rage Blaster. Deal more damage when you have more damage. | 1 | 1.04× | |
Staff Equipped | Start battles with a Staff. Fire at faraway opponents to deal more damage. | 1 | 1.04× | |
Banana Gun Equipped | Start battles with a Banana Gun. Use the leftover peel after you fire. | 1 | 1.04× | |
Drill Equipped | Start battles with a Drill. Fire a single shot, but if it hits, it keeps on hitting. | 1 | 1.04× | |
Fire Flower Equipped | Start battles with a Fire Flower. Shoot fire at opponents. | 1 | 1.04× | |
Ramblin' Evil Mushroom Equipped | Start battles with a Ramblin' Evil Mushroom. Spray opponents with it to reverse their controls. | 1 | 1.04× | |
Green Shell Equipped | Start battles with a Green Shell. Throw it and it'll slide across the stage. | 1 | 1.04× | |
Freezie Equipped | Start battles with a Freezie. Hit opponents with it to freeze them. | 1 | 1.04× | |
Hothead Equipped | Start battles with a Hothead. Toss it, and it'll loop around platforms to hit enemies. | 2 | 1.09× | |
Boomerang Equipped | Start battles with a Boomerang. Deal damage when you throw it and when it returns. | 1 | 1.04× | |
Beastball Equipped | Start battles with a Beastball. Throw it, and it will warp toward a nearby opponent. | 1 | 1.04× | |
Unira Equipped | Start battles with a Unira. Attack it to make spikes come out. | 1 | 1.04× | |
Mr. Saturn Equipped | Start battles with a Mr. Saturn. Break enemies' shields easily. | 1 | 1.06× | |
Bob-omb Equipped | Start battles with a Bob-omb. Launch foes with its powerful blast. | 1 | 1.06× | |
Bomber Equipped | Start battles with a Bomber. Raise it up to cause a huge explosion. | 1 | 1.06× | |
Black Hole Equipped | Start battles with a Black Hole. Activate it, and it'll pull in nearby fighters. | 2 | 1.13× | |
Super Launch Star Equipped | Start battles with a Super Launch Star. Touch it and get launched. | 1 | 1.06× | |
Fairy Bottle Equipped | Start battles with a Fairy Bottle. Heal when at least 100% damage is taken. | 1 | 1.06× | |
Made of Metal | Start battles in metal form. Become harder to launch. | 1 | 1.08× | |
Mouthful of Curry | Start battles with Superspicy Curry breath. Continuously spit out fire. | 2 | 1.11× | |
Bunny Hood Equipped | Start battles with a Bunny Hood. Move faster and jump higher. | 1 | 1.04× | |
Back Shield Equipped | Start battles with a Back Shield. Guard against attacks from behind. | 1 | 1.06× | |
Franklin Badge Equipped | Start battles wearing a Franklin Badge. Reflect enemy projectiles. | 2 | 1.13× | |
Super Leaf Equipped | Start battles with a Super Leaf. Press and hold the jump button to float through the air. | 1 | 1.04× | |
Rocket Belt Equipped | Start battles with a Rocket Belt. Fly around until it runs out of fuel. | 1 | 1.04× | |
Screw Attack Equipped | Start battles with a Screw Attack. Attack with your jumps. | 2 | 1.09× | |
Stats ↑ after Eating | Slightly increases attack, defense, and move speed after eating food. | 1 | 1.06× | |
Stats ↑ ↑ after Eating | Greatly increases attack, defense, and move speed after eating food. | 2 | 1.13× | |
Invincibility after Eating | Become invincible for a while after eating food. | 2 | 1.15× |
Hazard Skills[]
Abilities that mitigate or nullify the effects of hazards that may be encountered in the Spirit Board and World of Light. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Poison Damage Reduced | Reduces the damage taken from poison. | 1 | 1.06× | |
Poison Immunity | Grants immunity to poison. | 2 | 1.13× | |
Poison Heals | Poison heals instead of harms. | 3 | 1.30× | • Lasts the full duration of poison |
Poison Power Up | Being poisoned greatly increases your power, defense, and speed. | 3 | 1.30× | • Lasts 5 seconds |
Lava-Floor Resist | Reduces damage taken from lava floors. | 1 | 1.06× | |
Lava-Floor Immunity | Grants immunity to lava floors. | 2 | 1.13× | |
Ice-Floor Immunity | Grants immunity to ice floors and freezing attacks. | 2 | 1.13× | |
Zap-Floor Immunity | Grants immunity to zap floors and stun attacks. | 2 | 1.13× | |
Slumber Immunity | Grants immunity to slumber floors and sleeping in general. | 1 | 1.08× | |
Sticky-Floor Immunity | Become immune to sticky floors. | 2 | 1.11× | |
Strong-Wind Resist | Reduces the effect of strong winds. | 1 | 1.06× | • Does not apply to windboxes generated by Gust Bellows. |
Strong-Wind Immunity | Become immune to strong winds. | 2 | 1.13× | • Does not apply to windboxes generated by Gust Bellows. |
Fog Immunity | Removes fog from the stage. | 2 | 1.11× | • Also applies to poisonous clouds |
Screen-Flip Immunity | Stops the screen from flipping upside down | 2 | 1.11× | • Also applies to Skull Kid's effects |
Irreversible Controls | Become immune to left-and-right control reversal. | 2 | 1.11× | • Also applies to Skull Kid's effects |
Gravity-Change Immunity | Become immune to changes in gravity. | 2 | 1.13× |
Other Skills[]
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Other skill spirits are indicated by a diamond with an inscribed "X".
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Falling Immunity | Grants immunity to tripping from earthquakes, Banana Peels, etc. | 1 | 1.06× | Attacks and items that deal damage and also trip will still deal damage. |
Bury Immunity | Grants immunity to being buried by Pitfalls, bury attacks, etc. | 1 | 1.06× | Attacks and items that deal damage and also ground will still deal damage and knockback, with the exception of Pitfall seeds. |
Swimmer | Grants the ability to stay in water indefinitely. | 1 | 1.04× | Template:SSBU, Template:SSBU, Template:SSBU, and Template:SSBU still take damage while swimming |
Improved Escape | Makes grabs and stuns easier to escape. | 1 | 1.04× | Applies to grabs, burying, sleeping, freezing, stunning, paralysis and crumpling. Does not apply to throw burying, command grabs or character specific effects such as Egg Lay's eggs. |
Transformation Duration ↑ | Extends the amount of time transformation items like the Super Mushroom last. | 1 | 1.04× | |
Critical-Health Attack ↑ | Increases attack power for a while when badly damaged. | 1 | 1.04× | Activates once per stock when above 80% damage or below 30% health in Stamina Lasts 20 seconds |
Critical-Health Defense ↑ | Increases defense for a while when badly damaged. | 1 | 1.04× | Activates once per stock when above 80% damage or below 30% health in Stamina Lasts 20 seconds |
Critical-Health Stats ↑ | Slightly increases attack, defense, and move speed for a while when badly damaged. | 1 | 1.06× | Activates once per stock when above 80% damage or below 30% health in Stamina Lasts 20 seconds |
Critical-Health Stats ↑ ↑ | Increases attack, defense, and move speed for a while when badly damaged. | 2 | 1.13× | Activates once per stock when above 80% damage or below 30% health in Stamina Lasts 25 seconds |
Critical Immunity [Note 1] | Become invincible for a while when badly damaged. | 2 | 1.15× | Activates once per stock when above 100% damage or below 20% health in Stamina. |
Trade-Off Attacks ↑ | Start battles with 30% damage and higher attack power. | 1 | 1.06× | |
Trade-Off Defense ↑ | Start battles with 30% damage and higher defense. | 1 | 1.06× | |
Trade-Off Speed ↑ | Start battles with 30% damage and increased move speed. | 1 | 1.04× | |
Trade-Off Ability ↑ | Start battles with 30% damage and slightly increased attack, defense, and move speed. | 1 | 1.08× | |
Undamaged Attack ↑ | Increases attack power while at 0% damage. | 1 | 1.06× | |
Undamaged Speed ↑ | Increases move speed while at 0% damage. | 1 | 1.04× | |
Undamaged Attack & Speed ↑ | Slightly increases attack and move speed while at 0% damage. | 1 | 1.08× | |
Running Start | Increases attack, defense, and move speed for a while at the start of the battle. | 2 | 1.15× | Lasts 20 seconds |
First-Strike Advantage | Become invincible for a while after landing the first hit of the battle. | 2 | 1.13× | |
Fast Final Smash Meter | Increases FS Meter charging speed. | 2 | 1.15× | |
Chance of Double Final Smash | Sometimes grants a second Final Smash after using a Final Smash. | 2 | 1.13× | |
Double Final Smash [Note 2] | Grants a second Final Smash after using a Final Smash. | 3 | 1.20× | |
Jam FS Charge | Slows down the charge rate of the opposition's FS Meter. | 2 | 1.15× | The effect stacks for every player that has the skill equipped, meaning a rate of 0.4^7×, or 0.0016384× (0.16%), is possible. In a 4-player match it would take over an hour to fill the FS Meter if no one deals or takes damage. |
Weapon Attack & Move Speed ↑ | Increases the power of melee weapons, and slightly increases move speed. | 2 | 1.15× | Template:TypeIconTemplate:TypeIconTemplate:TypeIconTemplate:TypeIconTemplate:TypeIconTemplate:TypeIconTemplate:TypeIconTemplate:TypeIcon |
Energy Shot Attack/Resistance ↑ | Slightly reduces damage taken from energy attacks, and slightly increases energy attack power. | 2 | 1.11× | Template:TypeIcon |
Armor Knight | Reduces move speed, but greatly increases defense and slightly increases attack. | 2 | 1.15× | |
Stamina ↑ | Start battles with extra stamina when fighting in stamina battles. | 1 | 1.04× | |
Item Autograb [Note 3] | Automatically pick up nearby items when not running. | 1 | 1.04× | |
Team Power Up [Note 4] | Increases power and defense when in a team. | 2 | 1.03× | |
Critical Fast Final Smash Meter ↑ ↑ [Note 5] | FS Meter will charge quickly for a while when badly damaged. | 3 | 1.20× | |
Critical Healing & Metal [Note 6] | Recovers some health when a certain amount of damage is taken and become heavy and harder to launch. | 2 | 1.20× | Activates once per stock when above 80% damage or below 30% health in Stamina |
Special Skills[]
Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Metal and Giant | Become giant and metal for a while at the start of the battle. | 3 | 1.20× | • Size and damage is identical to a Super Mushroom • Being giant grants a 1.56× damage multiplier |
Giant | Become giant for a while at the start of the battle. | 2 | 1.13× | • Size and damage is identical to a Super Mushroom • Being giant grants a 1.56× damage multiplier |
Critical Hit ↑ ↑ | Grants a 12% chance to land a devastating critical hit. | 2 | 1.15× | • Critical hits deals 1.3× damage • Similar to the 1v1 multiplier, the extra damage doesn't affect knockback or shields |
Critical Super Giant | Increases the fighter's size for a while when badly damaged. | 3 | 1.30× | • Activates once per match when above 85% damage or below 30% health in Stamina • Size and damage is identical to a Lightning Bolt backfire • Being giant grants a 1.84× damage multiplier |
Mouthful of Curry ↑ ↑ | Start battles with Superspicy Curry breath. Continuously spit out a powerful fire. | 3 | 1.30× | • Activates once at the start of the match • The curry effect has 1.2× the range of normal Superspicy Curry |
Final Smash ↑ | Increases the power of Final Smashes. | 2 | 1.30× |
Weight Skills[]
Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change.
Skill | Description | Cost | Team Power |
Notes |
---|---|---|---|---|
Weight ↑ ↑ | launch, but movement speed is greatly decreased. | 1 | 1.05× |
Primary Spirit Traits[]
Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits have exclusive usage of the "World of Light" symbol.
Trait | Description | Power | Note |
---|---|---|---|
Fist Attack ↑ | Slightly increases the power of punches and elbow strikes. | 1.04× | Template:TypeIconTemplate:TypeIcon |
Foot Attack ↑ | Slightly increases the power of kicks and knee strikes. | 1.04× | Template:TypeIconTemplate:TypeIcon |
Strong Throw | Slightly increases the power of grabbing and throwing attacks. | 1.06× | |
Sword Attack ↑ | Slightly increases sword-attack power of fighters like Template:SSBU and Template:SSBU. | 1.10× | Template:TypeIcon |
Magic Attack ↑ | Slightly increases the power of magic attacks, such as Template:SSBU's and Template:SSBU's spells. | 1.06× | Template:TypeIcon |
PSI Attack ↑ | Slightly increases the power of Template:SSBU and Template:SSBU's PSI attacks. | 1.10× | Template:TypeIcon |
Fire Attack ↑ | Slightly increases the power of fire-type attacks. | 1.10× | Also applies to darkness attacks Template:EffectIconTemplate:EffectIcon |
Water Attack ↑ | Slightly increases the power of water attacks. | 1.08× | Template:EffectIcon |
Electric Attack ↑ | Slightly increases the power of electricity attacks. | 1.06× | Template:EffectIcon |
Shooting Items Power ↑ | Slightly increases the power of shooting items. | 1.08× | |
Battering Items Power ↑ | Slightly increases the power of battering items. | 1.04× | |
Item Throw ↑ | Slightly increases damage dealt by throwing items. | 1.05× | |
Weight ↑ | Become slightly more difficult to launch, but movement speed decreases. | 1.06× | |
Weight ↑ ↑ [Note 7] | Become much more difficult to launch, but movement speed greatly decreases. | 1.05× | |
Weight ↓ | Become faster, but also easier to launch. | 1.04× | |
Speed ↑ | Slightly increases run speed. | 1.04× | |
Speed ↓ | Slightly decreases run speed. | 1.08× | |
Jump ↑ | Slightly increases jump height. | 1.06× | |
Jump ↓ | Slightly decreases jump height. | 1.04× | |
Fire Weakness | Increases the damage taken from fire and explosion attacks. | 1.04× | Template:EffectIcon |
Water Weakness | Increases the damage taken from water attacks. | 1.08× | Template:EffectIcon |
Electric Weakness | Increases the damage taken from electricity attacks. | 1.06× | Template:EffectIcon |
Initial Damage 30% | Start each battle with 30% damage. | 1.06× | |
Bane of Light [Note 8] | Increases the damage dealt to and the damage taken from enemies controlled by light in Adventure mode. | 1.10× | |
Bane of Darkness [Note 9] | Increases the damage dealt to and the damage taken from enemies controlled by darkness in Adventure mode. | 1.10× |
Notes[]
- ↑ Found only on the Hinawa spirit
- ↑ Found only on the Judd spirit
- ↑ Found only on the Phantom Thieves of Hearts spirit
- ↑ Found only on the Hero's Comrades spirit
- ↑ Found only on the Geese Howard spirit
- ↑ Found only on the Pneuma spirit
- ↑ Found only on the Dragaux spirit. Functionally identical to the enhanceable spirit skill of the same name.
- ↑ Found only on the Dharkon spirit
- ↑ Found only on the Galeem spirit
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