Super Smash Bros. Infinite Wiki

! The Smashboards thread and Wikia will be deleted in 24 hours. This will also include the Infinite thread. !

READ MORE

Super Smash Bros. Infinite Wiki
Super Smash Bros. Infinite Wiki
Advertisement
This article is about Takamaru's appearance in Super Smash Bros. Infinite. For other uses, see Takamaru
The samurai warrior himself enters the fight to defend code and honor. He fights using a katana and shuriken ninja stars. His fast blade work is sure to leave anyone dizzy!
—Description from the Super Smash Blog.

Takamaru is an upcoming newcomer from the series The Mysterious Murasame Castle. He was previously an Assist Trophy for both Super Smash Bros. for Wii U/3DS and Super Smash Bros. Ultimate as well as a Spirit for Ultimate. He was revealed in a Nintendo Direct on February 20XX.

Tomokazu Sugita reprises his role from Super Smash Bros. for Wii U/3DS in all versions of the game, with a blend of his Assist Trophy lines and completely original lines for the character.

Attributes[]

Moveset[]

Tilts, Smashes, Aerials & Throws[]

Normals
Jab Sankikiri (Three Demon Slash) Damage
3.2% (Downward Slash)
4% (Upward Slash)
5.5% (Horizontal Slash)
A swift downward slash, followed by an upward slash, and finishing with a horizontal swing. The fist hit resembles his sword swings as an Assist Trophy, which themselves are adapted from the attack animations of the original game, but the following two hits are original.
Dash Fujin no Ken (Wind God's Sword) Damage
8.2%
A swift horizontal slash.
Forward Tilt Aobachisashi (Blue Hornet Sting) Damage
9%
A swift thrust. His slowest tilt, but still quite fast.
Up Tilt Shingetsu (Crescent Moon) Damage
12.1%
An uppercut slash in front of Takamaru. Not much range for a sword attack, but it's a good launcher.
Down Tilt Enkeri (Swallow Kick) Damage
6.2%
A sliding kick.
Smash Attacks
Forward Smash Garouhou (Hungry Wolf Howl) Damage:
18%
29.8%
Takamaru sheaths his sword, then delivers a devastating sideways slash.
Up Smash Tenzetsuzen (Heaven Splitting Slash) Damage:
17.3%
25%
Takamaru sheaths his sword, then performs a wide-reaching circular slash around himself. His laggiest smash attack - And thanks to his sheathing gimmick, that's saying something - But it hits all around him, making it great for taking out enemies who are already jumping toward you.
Down Smash Narakugiri (Hell Slash) Damage:
15%
22.2%
Takamaru sheaths his sword, then performs a swift circular slash around himself across the ground. His fastest smash attack, but it also has the worst range.
Aerial Attacks
Neutral Aerial Tobikogeki (Flying Tiger Strike) Damage
9%
A quick flying kick.
Forward Aerial Tentochi Tokou (Heaven to Earth Voyage) Damage
14.2%
A powerful downward swing. His strongest and slowest aerial. Resembles Hero's forward aerial, but with two hands instead of one.
Back Aerial Maken (Cursed Sword) Damage
10.8%
A backwards thrust, as if he was sheathing his sword. Closest analogue is Shulk's back aerial, but the smaller, lighter sword makes it a lot faster.
Up Aerial Kami no Ken (Sword of God) Damage
7.9%
Takamaru thrusts his sword upwards. Resembles Link's up aerial somewhat, but much faster and doesn't linger.
Down Aerial Toge (Thorn) Damage
11%
A falling stab.
Throws
Pummel Hiza (Knee) Damage
2.2%
Takamaru knees his opponent.
Forward Throw Enrai (Distant Thunder) Damage
12%
Takamaru slashes his opponent away. Resembles Shulk's forward throw.
Back Throw Higuregeki (Twilight Strike) Damage
7.5%
Takamaru throws the opponent behind him and kicks them away.
Up Throw Tenmon (Heaven Gate) Damage
10.4%
Takamaru tosses the opponent above his head and slashes them away.
Down Throw Keishi (Death by Execution) Damage
13%
Takamaru tosses the opponent to the ground and stabs them.
Misc Attacks
Floor Attack Tachikiri (Rising Slash) Damage
6%
TYakamaru rises up and slashes upwards in a half crescent slash.
Ledge Attack Oni no Kiba (Oni"s Fang) Damage
8%
Takamaru stabs forward while pulling himself up.

Special Moves[]

Takamaru’s Special Moves
Standard Special Windmill Swords
Takamaru throws out a pair of windmill swords, dealing minor damage but reaching pretty far. Holding the button charges them, cloaking them in fire and adding a third projectile to the mix, at the cost of some range. The charged version is a solid damage-dealer and kill tool, but it's also rather risky.

In Mysterious Murasame Castle, Takamaru can use throwing knives as a ranged attack. Various power-ups can be found that increase the number of knives thrown, or change them to long-range windmill swords and high-power fireballs. This special pretty much combines all the power-ups, ironically skipping the original knives entirely.

Side Special Iajutsu Rush
Takamaru sheaths his sword, then rushes forward, slashing all in his way. Uniquely, the initial attack deals decent damage, but doesn't actually launch the opponent. Pressing the button again has Takamaru sheath his sword, causing the knockback to kick in. However, it also has a sizeable amount of endlag, making just the rush on it's own better for starting combos. This move is wholly original, based on the famous image of samurai and their quick-draw skills.
Up Special Ring Slash
Takamaru sheaths his sword, then rises straight up while slashing around himself. Holding the button increases the distance traveled and sets the sword on fire, greatly increasing the damage output. While mostly original, this move is loosely based on the rook Shogi piece power-up, which allows Takamaru to throw four knives all around himself. It also draws inspiration from the Fireball projectile, and it's combination with the aforementioned rook piece.
Down Special Quick-Draw Counter
Takamaru sheaths his sword. Anyone who hits him gets hit with a powerful slash, reaching wide enough to hit multiple opponents. This attack also works as a reflector, throwing back any projectiles that hit Takamaru. This move is based on Takamaru's ability to reflect projectiles with his sword, which is also demonstrated in his smash attacks.
Final Smash Inazuma Rush
Takamaru sheaths his sword, then releases a burst of lightning, paralyzing all who are hit. He then unleashes a devastating barrage of slashes, ending with one final rush. He caps off the assault by sheathing his sword, after which the opponents are launched. This move is a stylized representation of the powerful Inazuma technique.

Taunts[]

  • Up Taunt: Takamaru strikes a pose by raising his sword at his side with both hands, resembling the one from his game's cover art.
  • Down Taunt: Takamaru sticks his sword into the ground and sits down, meditating.
  • Right Taunt: A raccoon dog statue appears in a puff of smoke and splits open.
  • Left Taunt: Takamaru dusts off his hakama pants.

On-Screen Appearance[]

  • Takamaru appears out of a cloud of smoke like a ninja, referencing his vanish ability in the game.

Idle Poses[]

  • Takamaru slightly raised his sword to look at it.
  • He brushes his ponytail slightly

Victory Poses[]

  • He performs several super fast slashes before cutting down the middle which causes the screen to split in half at a Fiagonal
  • He cuts down a Ninja in Sprite firm which yields 100 points.
  • He performs several smashes before charging his blade and performing one Final powerful cut which releases a flash of lightning

Classic Mode: Swords & Ninjas[]

The opponents features both swordsman and ninjas.

Round Opponent Stage Music Notes References
1 Giant Link Temple Guardian Battle
2 Marth Arena Ferox God Shattering Star
3 Meta Knight Great Cave Offensive
Battlefield
The Final Battle (vs Dark Crafter)
4 Mii SwordfighterMii Swordfighter
Mii Swordfighter
Suzaku Castle Battle Theme (Miitopia) Mii Costumes present is the generic ninja costume, Ninjara, and Yiga Clan
5 Greninja Unova Pokémon League Battle Tower
6 Sheik Hyrule Castle Vs. Monk Maz Koshia Medley
BONUS Board the Platforms
FINAL Murasame Murasame Castle Black Ninja

Palette Swaps[]

Takamaru Palette (SSBI)
White Default
Black Based on the Black Ninja enemy.
Orange Based on the Earth Demon enemy.
Black-Red Based on the title screen of The Mysterious Murasame Castle.
Red Based on Lord Aosame.
Green Based on Lord Ryokusame.
Pink Based on Lady Momosame.
Navy Based on Lord Akasame.
Magenta Based on Murasame.
Tan Based on his appearance in Captain Rainbow.
Blue Based on his in-game sprite.
Purple Based on his appearance in Samurai Warriors 3.

External links[]

Advertisement